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Addition of GDExtension docs #6212
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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32 changes: 32 additions & 0 deletions
32
tutorials/scripting/gdextension/files/cpp_example/SConstruct
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Original file line number | Diff line number | Diff line change |
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#!/usr/bin/env python | ||
import os | ||
import sys | ||
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env = SConscript("godot-cpp/SConstruct") | ||
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# For reference: | ||
# - CCFLAGS are compilation flags shared between C and C++ | ||
# - CFLAGS are for C-specific compilation flags | ||
# - CXXFLAGS are for C++-specific compilation flags | ||
# - CPPFLAGS are for pre-processor flags | ||
# - CPPDEFINES are for pre-processor defines | ||
# - LINKFLAGS are for linking flags | ||
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# tweak this if you want to use different folders, or more folders, to store your source code in. | ||
env.Append(CPPPATH=["src/"]) | ||
sources = Glob("src/*.cpp") | ||
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if env["platform"] == "macos": | ||
library = env.SharedLibrary( | ||
"demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format( | ||
env["platform"], env["target"], env["platform"], env["target"] | ||
), | ||
source=sources, | ||
) | ||
else: | ||
library = env.SharedLibrary( | ||
"demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), | ||
source=sources, | ||
) | ||
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Default(library) |
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I am not sure the docs are the best place to host and maintain this file.
If this doesn't already exist i.e. in the GDExtension repository/example, we should create one, or maybe add it to the demo repository.
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I suppose you are right. It is mainly based on the test SConstruct file from here: https://github.com/godotengine/godot-cpp/blob/master/test/SConstruct
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I agree with @mhilbrunner, we should host the files used here in a repo of its own or find a way to incorporate the test project from godot-cpp in here.