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Add a page listing all features supported by Godot #3775

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merged 1 commit into from
Jul 24, 2020

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Calinou
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@Calinou Calinou commented Jul 11, 2020

This is probably missing quite a few items, so feel free to chime in.

This closes #3727.

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There should be a mention somewhere of the fact that Godot's UI is built using the same Control nodes used to make games in Godot, and how it's easy to make plugins adding UI features to the editor.

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Great work! This was a huge project, thanks for doing it.

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@Calinou Calinou force-pushed the add-list-of-features branch 3 times, most recently from b90a177 to da41f81 Compare July 11, 2020 22:56
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@Calinou Calinou force-pushed the add-list-of-features branch from da41f81 to 58a2757 Compare July 24, 2020 08:34
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This is a pretty good list, I don't see any other problems with it.

@akien-mga akien-mga merged commit 3bd144f into godotengine:master Jul 24, 2020
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Thanks!

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akien-mga commented Jul 24, 2020

Could you make the matching PR for the 3.2 branch, as I guess it can't be re-used as is since the feature set is slightly different? (No need for stable, I'll sync myself.)

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Anutrix commented Aug 13, 2020

Why are so many things bolded? It looks inconsistent.
Everything that has a subpoint seems bolded.

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Calinou commented Aug 13, 2020

@Anutrix It's done by the Sphinx theming for nested lists. I didn't make those list items bold manually.

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Anutrix commented Aug 13, 2020

But is it an intentional Sphinx theme setting or is it a bug? Maybe we should change/fix that. It can cause confusion to readers as to why certain things in the lists emphasised(highlighted/bolded).

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Calinou commented Aug 13, 2020

@Anutrix It's not a bug. That said, we can edit the stylesheet so nested lists aren't made bold.

That said, when building locally, it looks even worse since it automatically adds a blue highlight:

image

It turns out we should fix the page's markup instead. Working on a PR for this.

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Add a page synthetically listing all features supported in Godot
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