Add note about LightmapGI only baking nodes under its parent #10247
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LightmapGI
's documentation currently doesn't mention the fact it only bakes nodes under its parent.This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the
LightmapGI
.I personally encountered this issue because I tried adding a
LightmapGI
underneath a blank node called "Environment" under which aWorldEnvironment
was also present, and theLightmapGI
complained about having nothing to bake.Made for the #9694 issue
Linked class reference PR: godotengine/godot#99079