Add multiple renderer support to Advanced Postprocessing #10244
Merged
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Addresses #10204.
Adds code for the Compatibility renderer to the Advanced Postprocessing page.
With godotengine/godot#98549 merged, there is now a way to detect the renderer in shaders that has low no runtime cost. Unlike using
OUTPUT_IS_SRGB
, it also is obvious what it does. Alternately,CLIP_SPACE_FAR
could be used in the example here, since NDC depends directly on that value. But the math to do so is non-obvious, and using a renderer define here is more obvious and instructive.