Color Variant type described as 16-bit instead of 32-bit per channel #8906
Labels
area:class reference
Issues and PRs about the class reference, which should be addressed on the Godot engine repository
bug
Your Godot version:
v4.2.1.stable.official [b09f793f5]
Issue description:
The
Color
Variant type class page says:But I believe that
Color
stores each component in 32-bit floating-point format.URL to the documentation page:
https://docs.godotengine.org/en/latest/classes/class_color.html
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