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Color Variant type described as 16-bit instead of 32-bit per channel #8906

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allenwp opened this issue Feb 5, 2024 · 0 comments · Fixed by godotengine/godot#87985
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area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository bug

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@allenwp
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allenwp commented Feb 5, 2024

Your Godot version:
v4.2.1.stable.official [b09f793f5]

Issue description:
The Color Variant type class page says:

Each component is a 16-bit floating-point value

But I believe that Color stores each component in 32-bit floating-point format.

URL to the documentation page:
https://docs.godotengine.org/en/latest/classes/class_color.html

@allenwp allenwp added the bug label Feb 5, 2024
@AThousandShips AThousandShips added the area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository label Feb 5, 2024
allenwp added a commit to allenwp/godot that referenced this issue Feb 5, 2024
akien-mga pushed a commit to akien-mga/godot that referenced this issue Mar 11, 2024
This fixes godot-docs#8906 ( godotengine/godot-docs#8906 )

(cherry picked from commit 0e977e0)
akien-mga pushed a commit to akien-mga/godot that referenced this issue Mar 11, 2024
This fixes godot-docs#8906 ( godotengine/godot-docs#8906 )

(cherry picked from commit 0e977e0)
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