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Error in Godot 3D documentation #8904
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I may be wrong, but I believe that the documentation is community, but separately, you should send corrections to the documentation as advised in: |
This is true, but the contents of the class reference are actually generated from this repository. So it's appropriate to report it here. I can keep this in mind for godotengine/godot#87334 Edit: No wait. You are not specifying where this is being stated: |
I found the "offending" paragraph
|
As pointed out in Issue godotengine#8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
As pointed out in Issue godotengine#8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
As pointed out in Issue godotengine#8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
Shouldn't this be closed now that #9174 is merged? |
Yes. Kleonc's comment is still outstanding, but I think this bug report can be closed as overhauling the 3D docs is a bit out of scope for this and is better tracked elsewhere (i.e. in the docs repo) |
Tested versions
Godot 4.2 documentation
Transform 3D was explained incorrectly
System information
Internet
Issue description
There was a mistake in explaining the matrix that transform3D represents
A transform3D is supposed to be a 3x4 matrix
Steps to reproduce
None
Minimal reproduction project (MRP)
None
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