Inconsistent usage of source_color
with hint_depth_texture
#10402
Labels
area:manual
Issues and PRs related to the Manual/Tutorials section of the documentation
bug
topic:shaders
Your Godot version:
4.4
Issue description:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html#depth-texture uses
source_color
when accessinghint_depth_texture
.https://docs.godotengine.org/en/latest/tutorials/shaders/screen-reading_shaders.html#depth-texture does not use
source_color
when accessinghint_depth_texture
.Only one of these should be right (in the renderers where
source_color
matters).There may also be other usages, and we should also check and make sure that
hint_screen_texture
andhint_normal_roughness_texture
usages are consistent in other pages, too.URL to the documentation page:
See above
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