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Merge pull request #10307 from dustdfg/patch-4
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Delete mention of OpenGL ES 2
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mhilbrunner authored Nov 22, 2024
2 parents 0f8c24b + 1e9348b commit d3f5dd8
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3 changes: 1 addition & 2 deletions tutorials/performance/using_multimesh.rst
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Expand Up @@ -17,8 +17,7 @@ MultiMeshes
-----------

A :ref:`MultiMesh<class_MultiMesh>` is a single draw primitive that can draw up to millions
of objects in one go. It's extremely efficient because it uses the GPU hardware to do this
(in OpenGL ES 2.0, it's less efficient because there is no hardware support for it, though).
of objects in one go. It's extremely efficient because it uses the GPU hardware to do this.

The only drawback is that there is no *screen* or *frustum* culling possible for individual instances.
This means, that millions of objects will be *always* or *never* drawn, depending on the visibility
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