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Merge pull request #10039 from godotengine/classref/sync-6699ae7
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classref: Sync with current 4.3 branch (6699ae7)
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mhilbrunner authored Oct 4, 2024
2 parents a4116a9 + d93d120 commit c5babea
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4 changes: 2 additions & 2 deletions classes/[email protected]
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4 changes: 2 additions & 2 deletions classes/[email protected]
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4 changes: 2 additions & 2 deletions classes/class_aabb.rst
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4 changes: 2 additions & 2 deletions classes/class_acceptdialog.rst
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4 changes: 2 additions & 2 deletions classes/class_aescontext.rst
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4 changes: 2 additions & 2 deletions classes/class_animatablebody2d.rst
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4 changes: 2 additions & 2 deletions classes/class_animatablebody3d.rst
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4 changes: 2 additions & 2 deletions classes/class_animatedsprite2d.rst
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4 changes: 2 additions & 2 deletions classes/class_animatedsprite3d.rst
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4 changes: 2 additions & 2 deletions classes/class_animatedtexture.rst
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4 changes: 2 additions & 2 deletions classes/class_animation.rst
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4 changes: 2 additions & 2 deletions classes/class_animationlibrary.rst
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4 changes: 2 additions & 2 deletions classes/class_animationmixer.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnode.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnodeadd2.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnodeadd3.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnodeanimation.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnodeblend2.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnodeblend3.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnodeblendspace1d.rst
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8 changes: 4 additions & 4 deletions classes/class_animationnodeblendspace2d.rst
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A resource used by :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.

\ :ref:`AnimationNodeBlendSpace1D<class_AnimationNodeBlendSpace1D>` represents a virtual 2D space on which :ref:`AnimationRootNode<class_AnimationRootNode>`\ s are placed. Outputs the linear blend of the three adjacent animations using a :ref:`Vector2<class_Vector2>` weight. Adjacent in this context means the three :ref:`AnimationRootNode<class_AnimationRootNode>`\ s making up the triangle that contains the current value.
\ **AnimationNodeBlendSpace2D** represents a virtual 2D space on which :ref:`AnimationRootNode<class_AnimationRootNode>`\ s are placed. Outputs the linear blend of the three adjacent animations using a :ref:`Vector2<class_Vector2>` weight. Adjacent in this context means the three :ref:`AnimationRootNode<class_AnimationRootNode>`\ s making up the triangle that contains the current value.

You can add vertices to the blend space with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and automatically triangulate it by setting :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` to ``true``. Otherwise, use :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` and :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` to triangulate the blend space by hand.

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|void| **set_blend_point_position**\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>`

Updates the position of the point at index ``point`` on the blend axis.
Updates the position of the point at index ``point`` in the blend space.

.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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4 changes: 2 additions & 2 deletions classes/class_animationnodeblendtree.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnodeoutput.rst
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4 changes: 2 additions & 2 deletions classes/class_animationnodetransition.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeTransition.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/AnimationNodeTransition.xml.
.. _class_AnimationNodeTransition:

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4 changes: 2 additions & 2 deletions classes/class_animationplayer.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationPlayer.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/AnimationPlayer.xml.
.. _class_AnimationPlayer:

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4 changes: 2 additions & 2 deletions classes/class_animationrootnode.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationRootNode.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/AnimationRootNode.xml.
.. _class_AnimationRootNode:

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