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Remove "Core" from .NET SDK, simplify Mono mention
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31 committed Jul 25, 2022
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18 changes: 8 additions & 10 deletions tutorials/scripting/c_sharp/c_sharp_basics.rst
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Expand Up @@ -43,21 +43,19 @@ Setting up C# for Godot
Prerequisites
~~~~~~~~~~~~~

Install the latest stable version of
`.NET Core SDK <https://dotnet.microsoft.com/download/dotnet-core>`__
(3.1 as of writing).
Install the latest stable version of the
`.NET SDK <https://dotnet.microsoft.com/download>`__, previously known as the
.NET Core SDK.

As of Godot 3.2.3, installing Mono SDK is not a requirement anymore,
except it is required if you are building the engine from source.

Godot bundles the parts of Mono needed to run already compiled games,
however Godot does not include the tools required to build and compile
games, such as MSBuild. These tools need to be installed separately.
The required tools are included in the .NET Core SDK. MSBuild is also
included in the Mono SDK, but it can't build C# projects with the new
``csproj`` format, therefore .NET Core SDK is required for Godot 3.2.3+.
Godot bundles the parts of Mono needed to run already compiled games.
However, Godot does not bundle the tools required to build and compile
games, such as MSBuild and the C# compiler. These are
included in the .NET SDK, which needs to be installed separately.

In summary, you must have installed .NET Core SDK
In summary, you must have installed the .NET SDK
**and** the Mono-enabled version of Godot.

Additional notes
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