Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add extended physics tests. #483

Merged
merged 1 commit into from
Jul 3, 2020

Conversation

fire
Copy link
Member

@fire fire commented Jun 22, 2020

This is a test that demonstrates improvement of multi-core bullet physics. It can also reliably crash my test code, but it works on 3.2 stable.

Was asked by @aaronfranke, but it needs work.

Changes the number of items dropped and drops the previous count but 16 times extra.

@fire fire force-pushed the extended-physics-tests branch from 398058c to 40cb5b9 Compare June 22, 2020 02:43
@fire
Copy link
Member Author

fire commented Jun 22, 2020

@fire fire force-pushed the extended-physics-tests branch from 40cb5b9 to 7ce11c1 Compare June 22, 2020 02:56
@aaronfranke
Copy link
Member

This should be added as extra scenes and buttons on the original project, not a completely separate project.

@fire
Copy link
Member Author

fire commented Jul 2, 2020

Will see if I can find time this weekend.

@fire
Copy link
Member Author

fire commented Jul 2, 2020

Updated.

@fire fire force-pushed the extended-physics-tests branch 2 times, most recently from 95ec4f2 to f843cc4 Compare July 3, 2020 01:39
@fire fire force-pushed the extended-physics-tests branch 2 times, most recently from 5c83ba7 to 297a40b Compare July 3, 2020 02:14
@fire fire force-pushed the extended-physics-tests branch from 297a40b to 3fd13c1 Compare July 3, 2020 04:39
@aaronfranke aaronfranke merged commit c33ce26 into godotengine:master Jul 3, 2020
@fire fire deleted the extended-physics-tests branch November 12, 2020 07:49
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants