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# 3D Anti-Aliasing | ||
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This project showcases the various 3D antialiasing techniques supported by Godot. | ||
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- **Multisample antialiasing (MSAA):** High quality, high performance cost. | ||
Does not blur the image. | ||
- Does not affect shader-induced aliasing (such as specular aliasing) or alpha | ||
scissor materials, so these will remain aliased. | ||
- **Fast approximate antialiasing (FXAA):** Medium quality, low performance cost. | ||
Slightly blurs the image. | ||
- **Temporal antialiasing (TAA):** High-quality, low performance cost. Slightly | ||
blurs the image (but less so than FXAA). | ||
- Antialiasing quality is worse on fast-moving objects than other methods, | ||
especially at lower framerates since the TAA won't have enough time to | ||
converge on those objects. | ||
- Can introduce ghosting artifacts on moving objects, especially if motion | ||
vectors are not correctly generated from a given material shader. | ||
- **Supersampling (SSAA):** The highest-quality technique, but also the most | ||
expensive. Does not blur the image. | ||
- 200% resolution scale is equivalent to 4× SSAA, as each dimension is | ||
doubled. For example, if running in a 1920×1080 window at 200% render scale, | ||
the 3D framebuffer will be 3840×2160. | ||
- SSAA can be used together with FXAA or TAA to counter the blurring added by | ||
those algorithms, while further improving antialiasing quality. | ||
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Godot allows using multiple antialiasing techniques at the same time. This can | ||
be useful to obtain the best possible quality, or to find a better performance | ||
tradeoff. | ||
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Language: GDScript | ||
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Renderer: Vulkan Clustered | ||
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## Screenshots | ||
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![Screenshot](screenshots/3d_anti_aliasing.png) | ||
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## Licenses | ||
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Files in the `polyhaven/` folder are downloaded from <https://polyhaven.com/a/dutch_ship_medium> | ||
and are licensed under CC0 1.0 Universal. |
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# License for `checker.png` | ||
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Copyright (c) 2020 Kenney | ||
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Licensed under CC0 1.0 Universal. | ||
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Downloaded from https://kenney.nl/assets/prototype-textures |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://chjqieyps5n5r" | ||
path.s3tc="res://.godot/imported/checker.png-6bb199bedbd039461e4248c1d0b9691d.s3tc.ctex" | ||
path.etc2="res://.godot/imported/checker.png-6bb199bedbd039461e4248c1d0b9691d.etc2.ctex" | ||
metadata={ | ||
"imported_formats": ["s3tc", "etc2"], | ||
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source_file="res://checker.png" | ||
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compress/mode=2 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=true | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=0 |
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[gd_resource type="Environment" load_steps=2 format=2] | ||
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[sub_resource type="Sky" id=1] | ||
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[resource] | ||
background_mode = 2 | ||
sky = SubResource( 1 ) |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://8c1xtc7yj6s5" | ||
path.s3tc="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.s3tc.ctex" | ||
path.etc2="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.etc2.ctex" | ||
metadata={ | ||
"imported_formats": ["s3tc", "etc2"], | ||
"vram_texture": true | ||
} | ||
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[deps] | ||
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source_file="res://icon.png" | ||
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.s3tc.ctex", "res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.etc2.ctex"] | ||
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[params] | ||
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compress/mode=2 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=true | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=0 |
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# License for `paint.png` and `paint_normal.png` | ||
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Copyright (c) 2010 johndn | ||
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Licensed under CC BY 3.0 Unported. | ||
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Downloaded from https://opengameart.org/content/splatter-pack |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://ccgkupemr6e1q" | ||
path="res://.godot/imported/paint.png-26dd29729d733230544ae1ff468a1f09.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://paint.png" | ||
dest_files=["res://.godot/imported/paint.png-26dd29729d733230544ae1ff468a1f09.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 |
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[remap] | ||
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||
importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://bm6eht0bqttpo" | ||
path="res://.godot/imported/paint_normal.png-19220cbebecc985555347664ad1f1180.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
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[deps] | ||
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source_file="res://paint_normal.png" | ||
dest_files=["res://.godot/imported/paint_normal.png-19220cbebecc985555347664ad1f1180.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 |
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