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[3.x] Scons boilerplate for building projects. Android, iOS builds. #691

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merged 3 commits into from
Jun 13, 2022

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Faless
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@Faless Faless commented Feb 10, 2022

3.x version of #636

@Faless Faless added enhancement This is an enhancement on the current functionality topic:buildsystem Related to the buildsystem or CI setup labels Feb 10, 2022
@Faless Faless added this to the 4.0 milestone Feb 10, 2022
@Faless Faless marked this pull request as draft February 10, 2022 05:10
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Faless commented Feb 10, 2022

Might still need a small fix for iOS simulator

@Faless Faless marked this pull request as ready for review February 10, 2022 06:37
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Faless commented Feb 10, 2022

Might still need a small fix for iOS simulator

No, 3.x version was okay.

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@Calinou Calinou left a comment

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Code looks good to me (although I haven't tested it locally and don't have much experience working with GDNative).

@akien-mga akien-mga modified the milestones: 4.0, 3.5 Apr 25, 2022
@akien-mga akien-mga changed the title [3.x] Scons boilerplate for building projects. Andoird, iOS builds. [3.x] Scons boilerplate for building projects. Android, iOS builds. Apr 25, 2022
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Would be good if @BastiaanOlij @m4gr3d could test this against their GDNative plugins, to make sure that it's not too major a disruption for 3.x users.

If we can make it so that it still supports the "old" style of building projects with their own full blown SCons file (i.e. the syntax to build the library only doesn't change), then I think it should be fine for 3.5.

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Looks good to me.

@akien-mga akien-mga merged commit ac572d5 into godotengine:3.x Jun 13, 2022
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Thanks!

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3 participants