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Use namespace in defs.hpp #1617

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Nov 28, 2024
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8 changes: 8 additions & 0 deletions include/godot_cpp/core/defs.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,8 @@
#include <cstdint>
#include <cstring>

namespace godot {

#if !defined(GDE_EXPORT)
#if defined(_WIN32)
#define GDE_EXPORT __declspec(dllexport)
Expand Down Expand Up @@ -127,4 +129,10 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
template <size_t... Is>
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};

} //namespace godot

// To maintain compatibility an alias is defined outside the namespace.
// Consider it deprecated.
using real_t = godot::real_t;

#endif // GODOT_DEFS_HPP
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