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Fix sharing of typed arrays from constructor #1483

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merged 1 commit into from
Jun 28, 2024

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AThousandShips
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@AThousandShips AThousandShips commented Jun 6, 2024

See:

Doesn't depend on the engine fix beyond approval of the approach, so if it looks good for this side I'm open for it being merged here first (only the compatibility expectations to consider)

@AThousandShips AThousandShips added bug This has been identified as a bug waiting for Godot This issue needs a Godot Engine improvement to be solved topic:gdextension This relates to the new Godot 4 extension implementation cherrypick:4.2 labels Jun 6, 2024
@AThousandShips AThousandShips added this to the 4.3 milestone Jun 6, 2024
@AThousandShips AThousandShips removed the waiting for Godot This issue needs a Godot Engine improvement to be solved label Jun 6, 2024
@AThousandShips AThousandShips marked this pull request as ready for review June 6, 2024 14:42
@AThousandShips AThousandShips requested a review from a team as a code owner June 6, 2024 14:42
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dsnopek commented Jun 10, 2024

Thanks!

I think I'd prefer to wait until the Godot PR is merged first, because that'll mean the approach has gotten review from folks who understand this code better than me. :-)

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TokisanGames commented Jun 26, 2024

This PR fixes an issue with TypedArrays duplicating when retrieved from dictionaries #1508 with the official Godot 4.2.2-stable engine.

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Looks great to me! Just waiting on the Godot PR getting merged in order to merge this.

@dsnopek dsnopek merged commit 99926d8 into godotengine:master Jun 28, 2024
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@AThousandShips AThousandShips deleted the arr_typed_fix branch June 28, 2024 12:28
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dsnopek commented Jul 17, 2024

Cherry-picked for 4.2 in PR #1527

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dsnopek commented Jul 17, 2024

Cherry-picked for 4.1 in PR #1529

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TypedArray argument is copied
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