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Add support for PackedVector4Array
#1456
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LGTM
Should this be considered a compatibility breaking change? Without a compatible engine version extensions built with this commit included no longer work, unfortunately. This means all existing official builds of 4.3, I think. |
The
It's true the other way too. If you have an Anyway, I guess if we wanted to start worrying about compatibility for -dev releases, we could keep track of commit hashes like we do for -beta and -rc releases? |
Yes, I understand that. But even so, in the engine repo one way changes like that are marked as breaking compat. Although I see that the label is not really used here. It would still be helpful to know when such changes occur.
My main point was having information. I have no idea if it's feasible or reasonable to worry about backwards compatibility with such changes. Right now you find out that the commit is incompatible by trying it and building it and trying to run it, which is more time consuming than checking for a label on recently merged PRs 🙃 |
Fixes #1454
Adds support for
PackedVector4Array
from Godot PR godotengine/godot#85474