Fix _notification()
with parent and child classes
#1381
Merged
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Currently, if you have a parent and child class both defined in GDExtension, and the child class has it's own
_notification()
method, the parent_notification()
won't be called. But, also, godot-cpp is not respecting thep_reversed
flag, and will always run reversed, calling the child before the parent.This PR fixes that!
It also adds an automated test to ensure that it is working correctly, and so we won't break this again.