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Avoid creating most objects that Godot is going to use placement new to initialize (mark 2) #1379
Avoid creating most objects that Godot is going to use placement new to initialize (mark 2) #1379
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Should we keep the underscore here?
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All the other variant types have a public
_native_ptr()
method, so this would match them. For some reason this one was private instead of public. In any case, it's not really part of the public API (since this method isn't in Godot), but we need these to be public for technical reasons.There was a problem hiding this comment.
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Is it possible?
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It is possible, but we decided to postpone it to later.
This PR fixes the memory leak. Avoiding initializing those other results would be a slight performance improvement, but those aren't leaking memory, so fixing them isn't as urgent. The
@todo
's are there to remind us to fix it eventually, though :-)