-
-
Notifications
You must be signed in to change notification settings - Fork 593
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Library SCons boilerplate to build projects.
- Loading branch information
Showing
3 changed files
with
48 additions
and
148 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,135 +1,11 @@ | ||
#!/usr/bin/env python | ||
import os | ||
import sys | ||
|
||
# Try to detect the host platform automatically. | ||
# This is used if no `platform` argument is passed | ||
if sys.platform.startswith('linux'): | ||
host_platform = 'linux' | ||
elif sys.platform == 'darwin': | ||
host_platform = 'osx' | ||
elif sys.platform == 'win32' or sys.platform == 'msys': | ||
host_platform = 'windows' | ||
else: | ||
raise ValueError( | ||
'Could not detect platform automatically, please specify with ' | ||
'platform=<platform>' | ||
) | ||
|
||
env = Environment(ENV = os.environ) | ||
|
||
opts = Variables([], ARGUMENTS) | ||
|
||
# Define our options | ||
opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release'])) | ||
opts.Add(EnumVariable('platform', "Compilation platform", host_platform, ['', 'windows', 'x11', 'linux', 'osx'])) | ||
opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", host_platform, ['', 'windows', 'x11', 'linux', 'osx'])) | ||
opts.Add(EnumVariable('bits', 'Target platform bits', '64', ('32', '64'))) | ||
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no')) | ||
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin/', PathVariable.PathAccept)) | ||
opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept)) | ||
|
||
# Local dependency paths, adapt them to your setup | ||
godot_headers_path = "../godot-headers/" | ||
cpp_bindings_path = "../" | ||
cpp_library = "libgodot-cpp" | ||
|
||
# only support 64 at this time.. | ||
bits = 64 | ||
|
||
# Updates the environment with the option variables. | ||
opts.Update(env) | ||
# Generates help for the -h scons option. | ||
Help(opts.GenerateHelpText(env)) | ||
|
||
# This makes sure to keep the session environment variables on Windows. | ||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find | ||
# all the required tools | ||
if host_platform == 'windows' and env['platform'] != 'android': | ||
if env['bits'] == '64': | ||
env = Environment(TARGET_ARCH='amd64') | ||
elif env['bits'] == '32': | ||
env = Environment(TARGET_ARCH='x86') | ||
|
||
opts.Update(env) | ||
|
||
# Process some arguments | ||
if env['use_llvm']: | ||
env['CC'] = 'clang' | ||
env['CXX'] = 'clang++' | ||
|
||
if env['p'] != '': | ||
env['platform'] = env['p'] | ||
|
||
if env['platform'] == '': | ||
print("No valid target platform selected.") | ||
quit(); | ||
|
||
# For the reference: | ||
# - CCFLAGS are compilation flags shared between C and C++ | ||
# - CFLAGS are for C-specific compilation flags | ||
# - CXXFLAGS are for C++-specific compilation flags | ||
# - CPPFLAGS are for pre-processor flags | ||
# - CPPDEFINES are for pre-processor defines | ||
# - LINKFLAGS are for linking flags | ||
|
||
# Check our platform specifics | ||
if env['platform'] == "osx": | ||
env['target_path'] += 'osx/' | ||
cpp_library += '.osx' | ||
env.Append(CCFLAGS=['-arch', 'x86_64']) | ||
env.Append(CXXFLAGS=['-std=c++17']) | ||
env.Append(LINKFLAGS=['-arch', 'x86_64']) | ||
if env['target'] in ('debug', 'd'): | ||
env.Append(CCFLAGS=['-g', '-O2']) | ||
else: | ||
env.Append(CCFLAGS=['-g', '-O3']) | ||
|
||
elif env['platform'] in ('x11', 'linux'): | ||
env['target_path'] += 'x11/' | ||
cpp_library += '.linux' | ||
env.Append(CCFLAGS=['-fPIC']) | ||
env.Append(CXXFLAGS=['-std=c++17']) | ||
if env['target'] in ('debug', 'd'): | ||
env.Append(CCFLAGS=['-g3', '-Og']) | ||
else: | ||
env.Append(CCFLAGS=['-g', '-O3']) | ||
|
||
elif env['platform'] == "windows": | ||
env['target_path'] += 'win64/' | ||
cpp_library += '.windows' | ||
# This makes sure to keep the session environment variables on windows, | ||
# that way you can run scons in a vs 2017 prompt and it will find all the required tools | ||
env.Append(ENV=os.environ) | ||
|
||
env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS']) | ||
env.Append(CCFLAGS=['-W3', '-GR']) | ||
env.Append(CXXFLAGS=['-std:c++17']) | ||
if env['target'] in ('debug', 'd'): | ||
env.Append(CPPDEFINES=['_DEBUG']) | ||
env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI']) | ||
env.Append(LINKFLAGS=['-DEBUG']) | ||
else: | ||
env.Append(CPPDEFINES=['NDEBUG']) | ||
env.Append(CCFLAGS=['-O2', '-EHsc', '-MD']) | ||
|
||
if env['target'] in ('debug', 'd'): | ||
cpp_library += '.debug' | ||
else: | ||
cpp_library += '.release' | ||
|
||
cpp_library += '.' + str(bits) | ||
|
||
# make sure our binding library is properly includes | ||
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/']) | ||
env.Append(LIBPATH=[cpp_bindings_path + 'bin/']) | ||
env.Append(LIBS=[cpp_library]) | ||
env = SConscript("../SConstruct") | ||
|
||
# tweak this if you want to use different folders, or more folders, to store your source code in. | ||
env.Append(CPPPATH=['src/']) | ||
sources = Glob('src/*.cpp') | ||
|
||
library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources) | ||
library = env.SharedLibrary("bin/libgdexample" + env["SHLIBSUFFIX"], source=sources) | ||
|
||
Default(library) | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters