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Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
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Unify arguments and add support for ARM64 and RV64 Linux
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aaronfranke committed Jun 24, 2022
1 parent ac572d5 commit 2646cda
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Showing 3 changed files with 116 additions and 75 deletions.
25 changes: 13 additions & 12 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,48 +9,49 @@ jobs:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC)
- name: 🐧 Linux (x86_64, GCC)
os: ubuntu-18.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.release.64.a
godot_zip: Godot_v3.4-stable_linux_server.64.zip
executable: Godot_v3.4-stable_linux_server.64
artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
godot_zip: Godot_v3.5-rc4_linux_server.64.zip
executable: Godot_v3.5-rc4_linux_server.64

- name: 🏁 Windows (x86_64, MSVC)
os: windows-2019
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.64.lib
artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib

- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.64.a
artifact-path: bin/libgodot-cpp.windows.release.x86_64.a
flags: use_mingw=yes

- name: 🍎 macOS (universal)
os: macos-11
platform: osx
artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.osx.release.64.a
flags: macos_arch=universal
godot_zip: Godot_v3.4-stable_osx.universal.zip
artifact-path: bin/libgodot-cpp.osx.release.universal.a
flags: arch=universal
godot_zip: Godot_v3.5-rc4_osx.universal.zip
executable: Godot.app/Contents/MacOS/Godot

- name: 🤖 Android (arm64)
os: ubuntu-18.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
flags: android_arch=arm64v8
artifact-path: bin/libgodot-cpp.android.release.arm64.a
flags: arch=arm64

- name: 🍏 iOS (arm64)
os: macos-11
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.release.arm64.a
flags: arch=arm64

steps:
- name: Checkout
Expand Down Expand Up @@ -94,7 +95,7 @@ jobs:
- name: Run test GDNative library
if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
run: |
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/${{ matrix.godot_zip }}
curl -LO https://downloads.tuxfamily.org/godotengine/3.5/rc4/${{ matrix.godot_zip }}
unzip ${{ matrix.godot_zip }}
./${{ matrix.executable }} --path test -s script.gd
Expand Down
158 changes: 99 additions & 59 deletions SConstruct
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
#!/usr/bin/env python

import os
import platform
import sys
import subprocess

Expand All @@ -9,6 +10,7 @@ if sys.version_info < (3,):
def decode_utf8(x):
return x


else:
import codecs

Expand Down Expand Up @@ -81,15 +83,6 @@ else:

env = Environment(ENV=os.environ)

is64 = sys.maxsize > 2 ** 32
if (
env["TARGET_ARCH"] == "amd64"
or env["TARGET_ARCH"] == "emt64"
or env["TARGET_ARCH"] == "x86_64"
or env["TARGET_ARCH"] == "arm64-v8a"
):
is64 = True

opts = Variables([], ARGUMENTS)
opts.Add(
EnumVariable(
Expand All @@ -100,7 +93,6 @@ opts.Add(
ignorecase=2,
)
)
opts.Add(EnumVariable("bits", "Target platform bits", "64" if is64 else "32", ("32", "64")))
opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux or FreeBSD", False))
opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
# Must be the same setting as used for cpp_bindings
Expand All @@ -123,18 +115,8 @@ opts.Add(
ignorecase=2,
)
)
opts.Add(
EnumVariable(
"android_arch",
"Target Android architecture",
"armv7",
["armv7", "arm64v8", "x86", "x86_64"],
)
)
opts.Add("macos_deployment_target", "macOS deployment target", "default")
opts.Add("macos_sdk_path", "macOS SDK path", "")
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
opts.Add(
"IPHONEPATH",
Expand All @@ -144,7 +126,7 @@ opts.Add(
opts.Add(
"android_api_level",
"Target Android API level",
"18" if ARGUMENTS.get("android_arch", "armv7") in ["armv7", "x86"] else "21",
"18" if "32" in ARGUMENTS.get("arch", "arm32") else "21",
)
opts.Add(
"ANDROID_NDK_ROOT",
Expand All @@ -161,19 +143,64 @@ opts.Add(

opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))

# CPU architecture options.
architecture_array = ["", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
architecture_aliases = {
"x64": "x86_64",
"amd64": "x86_64",
"armv7": "arm32",
"armv8": "arm64",
"arm64v8": "arm64",
"aarch64": "arm64",
"rv": "rv64",
"riscv": "rv64",
"riscv64": "rv64",
"ppcle": "ppc32",
"ppc": "ppc32",
"ppc64le": "ppc64",
}
opts.Add(EnumVariable("arch", "CPU architecture", "", architecture_array, architecture_aliases))

opts.Update(env)
Help(opts.GenerateHelpText(env))

# Process CPU architecture argument.
if env["arch"] == "":
# No architecture specified. Default to arm64 if building for Android,
# universal if building for macOS or iOS, wasm32 if building for web,
# otherwise default to the host architecture.
if env["platform"] in ["osx", "ios"]:
env["arch"] = "universal"
elif env["platform"] == "android":
env["arch"] = "arm64"
elif env["platform"] == "javascript":
env["arch"] = "wasm32"
else:
host_machine = platform.machine().lower()
if host_machine in architecture_array:
env["arch"] = host_machine
elif host_machine in architecture_aliases.keys():
env["arch"] = architecture_aliases[host_machine]
elif "86" in host_machine:
# Catches x86, i386, i486, i586, i686, etc.
env["arch"] = "x86_32"
else:
print("Unsupported CPU architecture: " + host_machine)
Exit()

env_arch = env["arch"]

# This makes sure to keep the session environment variables on Windows.
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
# all the required tools
if host_platform == "windows" and env["platform"] != "android":
if env["bits"] == "64":
if env["arch"] == "x86_64":
env = Environment(TARGET_ARCH="amd64")
elif env["bits"] == "32":
elif env["arch"] == "x86_32":
env = Environment(TARGET_ARCH="x86")

opts.Update(env)
env["arch"] = env_arch

# Require C++14
if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
Expand All @@ -194,26 +221,33 @@ if env["platform"] == "linux" or env["platform"] == "freebsd":
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])

if env["bits"] == "64":
env.Append(CCFLAGS=["-m64"])
env.Append(LINKFLAGS=["-m64"])
elif env["bits"] == "32":
env.Append(CCFLAGS=["-m32"])
env.Append(LINKFLAGS=["-m32"])
if env_arch == "x86_64":
env.Append(CCFLAGS=["-m64", "-march=x86-64"])
env.Append(LINKFLAGS=["-m64", "-march=x86-64"])
elif env_arch == "x86_32":
env.Append(CCFLAGS=["-m32", "-march=i686"])
env.Append(LINKFLAGS=["-m32", "-march=i686"])
elif env_arch == "arm64":
env.Append(CCFLAGS=["-march=armv8-a"])
env.Append(LINKFLAGS=["-march=armv8-a"])
elif env_arch == "rv64":
env.Append(CCFLAGS=["-march=rv64gc"])
env.Append(LINKFLAGS=["-march=rv64gc"])

elif env["platform"] == "osx":
# Use Clang on macOS by default
env["CXX"] = "clang++"

if env["bits"] == "32":
raise ValueError("Only 64-bit builds are supported for the macOS target.")
if env["arch"] not in ("universal", "x86_64", "arm64"):
print("Only universal, x86_64, and arm64 are supported on macOS. Exiting.")
Exit()

if env["macos_arch"] == "universal":
if env["arch"] == "universal":
env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
else:
env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
env.Append(CCFLAGS=["-arch", env["macos_arch"]])
env.Append(LINKFLAGS=["-arch", env["arch"]])
env.Append(CCFLAGS=["-arch", env["arch"]])

if env["macos_deployment_target"] != "default":
env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
Expand Down Expand Up @@ -252,11 +286,22 @@ elif env["platform"] == "ios":
env["RANLIB"] = compiler_path + "ranlib"
env["SHLIBSUFFIX"] = ".dylib"

env.Append(CCFLAGS=["-arch", env["ios_arch"], "-isysroot", sdk_path])
if env["arch"] == "universal":
if env["ios_simulator"]:
env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
else:
env.Append(CCFLAGS=["-arch", "armv7", "-arch", "arm64"])
env.Append(LINKFLAGS=["-arch", "armv7", "-arch", "arm64"])
elif env["arch"] == "arm32":
env.Append(CCFLAGS=["-arch", "armv7"])
env.Append(LINKFLAGS=["-arch", "armv7"])
else:
env.Append(CCFLAGS=["-arch", env["arch"]])
env.Append(LINKFLAGS=["-arch", env["arch"]])
env.Append(CCFLAGS=["-isysroot", sdk_path])
env.Append(
LINKFLAGS=[
"-arch",
env["ios_arch"],
"-Wl,-undefined,dynamic_lookup",
"-isysroot",
sdk_path,
Expand All @@ -280,12 +325,12 @@ elif env["platform"] == "windows":

elif host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx":
# Cross-compilation using MinGW
if env["bits"] == "64":
if env["arch"] == "x86_64":
env["CXX"] = "x86_64-w64-mingw32-g++"
env["AR"] = "x86_64-w64-mingw32-ar"
env["RANLIB"] = "x86_64-w64-mingw32-ranlib"
env["LINK"] = "x86_64-w64-mingw32-g++"
elif env["bits"] == "32":
elif env["arch"] == "x86_32":
env["CXX"] = "i686-w64-mingw32-g++"
env["AR"] = "i686-w64-mingw32-ar"
env["RANLIB"] = "i686-w64-mingw32-ranlib"
Expand All @@ -295,6 +340,7 @@ elif env["platform"] == "windows":
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
env = Environment(ENV=os.environ, tools=["mingw"])
opts.Update(env)
env["arch"] = env_arch

# Still need to use C++14.
env.Append(CCFLAGS=["-std=c++14"])
Expand Down Expand Up @@ -323,6 +369,7 @@ elif env["platform"] == "android":
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
env = Environment(ENV=os.environ, tools=["mingw"])
opts.Update(env)
env["arch"] = env_arch

# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
env["SPAWN"] = mySpawn
Expand All @@ -336,7 +383,7 @@ elif env["platform"] == "android":

# Validate API level
api_level = int(env["android_api_level"])
if env["android_arch"] in ["x86_64", "arm64v8"] and api_level < 21:
if "64" in env["arch"] and api_level < 21:
print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
env["android_api_level"] = "21"
api_level = 21
Expand All @@ -345,9 +392,7 @@ elif env["platform"] == "android":
toolchain = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/"
if host_platform == "windows":
toolchain += "windows"
import platform as pltfm

if pltfm.machine().endswith("64"):
if platform.machine().endswith("64"):
toolchain += "-x86_64"
elif host_platform == "linux":
toolchain += "linux-x86_64"
Expand All @@ -357,21 +402,21 @@ elif env["platform"] == "android":

# Get architecture info
arch_info_table = {
"armv7": {
"arm32": {
"march": "armv7-a",
"target": "armv7a-linux-androideabi",
"tool_path": "arm-linux-androideabi",
"compiler_path": "armv7a-linux-androideabi",
"ccflags": ["-mfpu=neon"],
},
"arm64v8": {
"arm64": {
"march": "armv8-a",
"target": "aarch64-linux-android",
"tool_path": "aarch64-linux-android",
"compiler_path": "aarch64-linux-android",
"ccflags": [],
},
"x86": {
"x86_32": {
"march": "i686",
"target": "i686-linux-android",
"tool_path": "i686-linux-android",
Expand All @@ -386,7 +431,7 @@ elif env["platform"] == "android":
"ccflags": [],
},
}
arch_info = arch_info_table[env["android_arch"]]
arch_info = arch_info_table[env["arch"]]

# Setup tools
env["CC"] = toolchain + "/bin/clang"
Expand Down Expand Up @@ -414,6 +459,10 @@ elif env["platform"] == "android":
env.Append(CCFLAGS=["-O3"])

elif env["platform"] == "javascript":
if env["arch"] != "wasm32":
print("Only the WebAssembly architecture is supported on the web. Exiting.")
Exit()

env["ENV"] = os.environ
env["CC"] = "emcc"
env["CXX"] = "em++"
Expand Down Expand Up @@ -481,18 +530,9 @@ sources = []
add_sources(sources, "src/core", "cpp")
add_sources(sources, "src/gen", "cpp")

arch_suffix = env["bits"]
if env["platform"] == "android":
arch_suffix = env["android_arch"]
elif env["platform"] == "ios":
arch_suffix = env["ios_arch"]
if env["ios_simulator"]:
arch_suffix += ".simulator"
elif env["platform"] == "osx":
if env["macos_arch"] != "universal":
arch_suffix = env["macos_arch"]
elif env["platform"] == "javascript":
arch_suffix = "wasm"
arch_suffix = env["arch"]
if env["ios_simulator"]:
arch_suffix += ".simulator"
# Expose it to projects that import this env.
env["arch_suffix"] = arch_suffix

Expand Down
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