More reliable macOS hot-reloading test, workaround missing GDExtension methods #657
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The macOS hot reloading test has been flaky, with the UDP communication failing around 10-20% of the time. Python's low-level
select()
API is not easy to use reliably -- it often returned immediately, indicating a timeout. After spending a lot of time on different approaches (e.g.poll()
, retrying, etc) to no avail, I decided to rewrite the orchestration script to GDScript and run it in the Godot runtime. This also brings parity to the other side (Editor instance doing the reload).This reduces the active Python code in the repo again to 0. We had a good run... 🥲
Apart from that, the PR works around 8 GDExtension methods that are advertised in the API but missing at runtime, see godotengine/godot#90303 for details.
Also includes smaller maintenance changes, see commits.