A Rust+Typescript library to transcode higher-level data types to/from bytes.
Wraps a byte slice ([u8]
in Rust, Uint8Array
in Typescript) and exposes
easy-to-use retrieval functions for primitives (e.g. u8
/u16
/u32
/u64
,
string
, uuid
, etc).
Typescript only. Helps write number
s as specific primitives (e.g. u8
/u16
/u32
/u64
, string
, uuid
, etc).
Read examples/
, tests/
, and src-ts/**/*.test.ts
for more examples!
type Payload = { gameId: string; joinCode: string };
const bytes = new Uint8Array([
// <your binary data>
]);
const byteReader = new ByteReader(bytes);
const payload: Payload = {
gameId: byteReader.readUuid(),
joinCode: byteReader.readString()
};
struct Payload {
game_id: Uuid,
join_code: String,
}
let bytes: Vec<u8> = vec![
// <your binary data>
];
let mut byte_reader = ByteReader::new(bytes);
let payload = Payload {
game_id: byte_reader.read_uuid()?,
join_code: byte_reader.read_string()?,
}
type Payload = { gameId: string; joinCode: string };
const payload: Payload = {
gameId: "24399a6c-c4a9-4053-9b2d-4199107fb567",
joinCode: "12345"
};
const byteWriter = new ByteWriter();
byteWriter.writeUuid(payload.gameId);
byteWriter.writeString(payload.joinCode);
const bytes: Uint8Array = byteWriter.getBytes();
Project is under active maintenance - even if there are no recent commits! Please submit an issue / bug request if the library needs updating for any reason!
I have only implemented the exact functions I need for the projects that I'm currently building. If there is anything missing that you would like to see implemented, please submit a PR! Or if you're lazy, submit a Feature Request and I'll implement it lol
make lint
make test
make fix
Made with 🤬 and 🥲 by Todd Everett Griffin.