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v3.3/glfw: Update to v3.3.10 for various bug fixes #396

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merged 1 commit into from
Mar 6, 2024
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@Jacalz Jacalz commented Mar 5, 2024

Fixes #395

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@dmitshur dmitshur left a comment

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Thanks.

@Jacalz Jacalz merged commit ea2d699 into master Mar 6, 2024
@Jacalz Jacalz deleted the v3.3.10 branch March 6, 2024 07:42
Jacalz added a commit to Jacalz/fyne that referenced this pull request Mar 6, 2024
This is a great GLFW update (see go-gl/glfw#396) because it not only fixes various bugs but one of the bugs that it fixes addresses a bug that we have been working around for a long time.

The workaround for this issue involved defering a recover() to catch the panic that could occur for incorrectly invalid keycodes. This did not only degrade performance due to having to run recover but the defer was also making it impossible to inline the method. Given that we are running this in the (rather hot) runloop, I expect the perofrmance improvement to be quite substancial.
andydotxyz pushed a commit to fyne-io/fyne that referenced this pull request Mar 30, 2024
This is a great GLFW update (see go-gl/glfw#396) because it not only fixes various bugs but one of the bugs that it fixes addresses a bug that we have been working around for a long time.

The workaround for this issue involved defering a recover() to catch the panic that could occur for incorrectly invalid keycodes. This did not only degrade performance due to having to run recover but the defer was also making it impossible to inline the method. Given that we are running this in the (rather hot) runloop, I expect the perofrmance improvement to be quite substancial.
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v3.3/glfw: Update to v3.3.10
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