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I've been using LWJGL and it offers a flag called GLFW_TRANSPARENT_FRAMEBUFFER, I was wondering if this is something that should be added to this library or if there is a better way to do it.
The text was updated successfully, but these errors were encountered:
This is implemented in glfw-3.3, for which there is a PR #219. I'm not sure what the status of that work is. I guess it is close to ready to go in. Worth pinging it.
The constant is called glfw.TransparentFramebuffer, defined here on that branch.
GLFW tag 3.3-stable @ glfw/glfw@e4e9581
* Fix C Include & address GLFW v3.3 removals
* Glfw moved away from posix_tls.c to posix_thread.c (this reflects that they now contain more than TLS)
* Glfw moved away from win32_tls.c to win32_thread.c (same as above)
* Glfw removed wayland-.*-unstable-v1-client-protocol.c
* Glfw added wl_platform.h
* Glfw removed GLFW_USE_RETINA, _GLFW_USE_CHDIR and _GLFW_USE_MENUBAR compile-time macros
* Glfw removed support for MIR
* Address deprecations of glfw 3.3
* Glfw deprecate glfwSetCharModsCallback
* Glfw deprecate the window parameter of glfwGetClipboardString and
glfwSetClipboardString, NULL can be used as the window argument
* Add glfw.SetClipboardString(string) and glfw.GetClipboardString()
function (no Window type required)
* Use casting and clang-format c code
* Use casting instead of callback in C helpers (same as #219)
* Update travis
* Fix Darwin build tag
Fixes: #245, #255, #240, #230, #170
I've been using LWJGL and it offers a flag called GLFW_TRANSPARENT_FRAMEBUFFER, I was wondering if this is something that should be added to this library or if there is a better way to do it.
The text was updated successfully, but these errors were encountered: