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Patch 1 #8
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Patch 1 #8
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acfac6e
Fix cubic-in-out above .5
bmschmidt 3f952b5
Avoid less than zero to pow call.
bmschmidt 029472f
Powerless formulation
bmschmidt 84a88bd
Powerless formulation
bmschmidt ec17198
Update quartic-in-out.glsl
bmschmidt a83e5f7
fix functions, add debug code
bmschmidt 4a0320b
fix visual test shader name
bmschmidt c0e8d7e
Merge branch 'fix_debug' into patches
bmschmidt beab0fa
avoid negative pow; quintic -> quintic; fix tests;
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
float cubicInOut(float t) { | ||
return t < 0.5 | ||
? 4.0 * t * t * t | ||
: 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0; | ||
: 1. - 4.0 * pow(1. - t, 3.0); | ||
} | ||
|
||
#pragma glslify: export(cubicInOut) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
float quarticInOut(float t) { | ||
return t < 0.5 | ||
? +8.0 * pow(t, 4.0) | ||
: -8.0 * pow(t - 1.0, 4.0) + 1.0; | ||
: -8.0 * pow(1.0 - t , 4.0) + 1.0; | ||
} | ||
|
||
#pragma glslify: export(quarticInOut) |
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What would you think instead of
or my favorite solution, I think,
For the reasons mentioned in #7 (comment), namely that even though people shouldn't plug in
t < 0
ort > 1
, they certainly will, perhaps won't notice they've done it, and it's at least nice if the returned value isn't formally undefined and platform-dependent (which, in my experience usually gets caught years later when a developer gets a new computer, runs the same code, and suddenly things look all wrong).There was a problem hiding this comment.
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Thanks for keeping this library up. That makes sense.
I like the tm1 formula with no pows at all better, too. But I like '1-t' instead of 't - 1' because the formulas can stay the same whether it's cubic or quartic, rather than flipping the sign in the final addition. Commits below do it with an explicit if block to avoid an unnecessary subtraction when
t < .5
.