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add fbx export for static mesh #75

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xoyojank committed Jun 19, 2018

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commit 9e7ef66bf8748048a65e065573f4e419f73b84a3
7 changes: 7 additions & 0 deletions Unreal/UnCore.h
Original file line number Diff line number Diff line change
@@ -362,6 +362,7 @@ enum EGame
GAME_MetroConflict,
GAME_Smite,
GAME_DevilsThird,
GAME_RocketLeague,

GAME_MIDWAY3 = 0x0810000, // variant of UE3
GAME_A51,
@@ -373,15 +374,20 @@ enum EGame
GAME_UE4_BASE = 0x1000000,
// bytes: 01.00.0N.NX : 01=UE4, 00=masked by GAME_ENGINE, NN=UE4 subversion, X=game (4 bits, 0=base engine)
// Add custom UE4 game engines here
// 4.5
GAME_Ark = GAME_UE4(5)+1,
// 4.8
GAME_HIT = GAME_UE4(8)+1,
// 4.11
GAME_Gears4 = GAME_UE4(11)+1,
// 4.13
GAME_Lawbreakers = GAME_UE4(13)+1,
GAME_StateOfDecay2 = GAME_UE4(13)+2,
// 4.14
GAME_Friday13 = GAME_UE4(14)+1,
GAME_Tekken7 = GAME_UE4(14)+2,
// 4.17
GAME_Dauntless = GAME_UE4(17)+1,
// 4.19
GAME_Paragon = GAME_UE4(19)+1,

@@ -429,6 +435,7 @@ class FArchive
, ArStopper(0)
, ArVer(100000) //?? something large
, ArLicenseeVer(0)
, IsLoading(true)
, ReverseBytes(false)
, Game(GAME_UNKNOWN)
, Platform(PLATFORM_PC)
2 changes: 1 addition & 1 deletion makefile-vc-win32
Original file line number Diff line number Diff line change
@@ -186,7 +186,7 @@ $(OUT)/DirectDrawSurface.obj : ./libs/nvtt/nvimage/DirectDrawSurface.cpp
$(OUT)/Image.obj : ./libs/nvtt/nvimage/Image.cpp
$(CPP) -MD $(OPT_NV_LIBS) -Fo"$(OUT)/Image.obj" ./libs/nvtt/nvimage/Image.cpp

OPT_MAIN = -GS- -GR- -O1 -EHs- -Z7 -D _USING_V110_SDK71_ -I . -I ./Core -I ./Unreal -I ./libs/include -I ./libs/fbx/include -I ./libs -I ./libs/nvtt -I ./libs/PowerVR -I ./libs/detex -I ./libs/rijndael -I ./libs/includewin32 -I UmodelTool -I UI
OPT_MAIN = -GS- -GR- -O1 -EHs- -Z7 -D _USING_V110_SDK71_ -I . -I ./Core -I ./Unreal -I ./libs/include -I ./libs -I ./libs/fbx/include -I ./libs/nvtt -I ./libs/PowerVR -I ./libs/detex -I ./libs/rijndael -I ./libs/includewin32 -I UmodelTool -I UI

DEPENDS = \
Core/Core.h \
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