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Represent grass as Bezier curves
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Simulate forces with gravity, recovery and wind.
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Cull the blade when the front face direction is perpendicular to the view vector and when blades are outside of the view-frustum.
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Tessellate to varying levels of detail as a function of how far the grass blade is from the camera.
forked from CIS565-Fall-2018/Project6-Vulkan-Grass-Rendering
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