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Create ze_endless_dream_v1_2.cfg stripper
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Original file line number | Diff line number | Diff line change |
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;show stripper version | ||
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modify: | ||
{ | ||
match: | ||
{ | ||
"classname" "logic_auto" | ||
"hammerid" "169" | ||
} | ||
insert: | ||
{ | ||
"OnNewGame" "Scommand,Command,say >> Fix stripper #2 added <<,7.6,-1" | ||
} | ||
} | ||
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;Fix ZM items for multiple pickups | ||
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modify: | ||
{ | ||
match: | ||
{ | ||
"targetname" "filter_zombie_getitem" | ||
"classname" "filter_activator_name" | ||
} | ||
replace: | ||
{ | ||
"filtername" "Item_zm_*" | ||
} | ||
} | ||
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modify: | ||
{ | ||
match: | ||
{ | ||
"classname" "logic_auto" | ||
"hammerid" "169" | ||
} | ||
insert: | ||
{ | ||
"OnNewGame" "Item_zm_blue,AddOutput,targetname player,2,-1" | ||
"OnNewGame" "Item_zm_green,AddOutput,targetname player,2,-1" | ||
"OnNewGame" "Item_zm_yellow,AddOutput,targetname player,2,-1" | ||
"OnNewGame" "Item_zm_red,AddOutput,targetname player,2,-1" | ||
"OnNewGame" "Item_zm_white,AddOutput,targetname player,2,-1" | ||
} | ||
} | ||
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;Disable Fall Damage | ||
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modify: | ||
{ | ||
match: | ||
{ | ||
"classname" "logic_auto" | ||
"hammerid" "169" | ||
} | ||
delete: | ||
{ | ||
"OnMapSpawn" "ScommandCommandsv_falldamage_scale 10-1" | ||
} | ||
insert: | ||
{ | ||
"OnMapSpawn" "ScommandCommandsv_falldamage_scale 00-1" | ||
"OnNewGame" "ScommandCommandsay >> Fall Damage is Disabled <<7-1" | ||
} | ||
} | ||
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;Adjustment st2 endlaser | ||
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modify: | ||
{ | ||
match: | ||
{ | ||
"classname" "logic_relay" | ||
"targetname" "st2_end_laser_hurt" | ||
} | ||
replace: | ||
{ | ||
"damage" "80" | ||
} | ||
} | ||
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modify: | ||
{ | ||
match: | ||
{ | ||
"classname" "logic_relay" | ||
"targetname" "st2_end_laser_hurt2" | ||
} | ||
replace: | ||
{ | ||
"damage" "80" | ||
} | ||
} |