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Kernel extensions
Steven Johnson edited this page Jan 10, 2019
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TODO: possible additional arguments to graphics.defineEffect
and their motivation, constraints, etc.
TODO: some ways to interact with already-loaded shaders, e.g. replace the source (non-binary ones), dummy out the source ("removing" shader), updating uniforms array if available, and what all of the above needs to observe. The source-affecting options are mainly throwing a bone to shader editors, so maybe they be an opt-in as well... would it make sense to invalidate other options such as category, time dependence, etc. or are those already in use?
Priority-wise, this is mixed, but I think at the moment everything is related to another idea anyhow.