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Derive storage bindings via naga::StorageAccess instead of naga::GlobalUse #3985

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merged 4 commits into from
Jul 31, 2023

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teoxoy
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@teoxoy teoxoy commented Jul 27, 2023

Resolves #3983.

Changes

  • Derive storage bindings via naga::StorageAccess instead of naga::GlobalUse.
  • Removes the feature check for read-only and read-write storage textures as it's later checked by create_bind_group_layout.
    match access {
    wgt::StorageTextureAccess::ReadOnly
    | wgt::StorageTextureAccess::ReadWrite
    if !self.features.contains(
    wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
    ) =>
    {
    return Err(binding_model::CreateBindGroupLayoutError::Entry {
    binding: entry.binding,
    error: binding_model::BindGroupLayoutEntryError::StorageTextureReadWrite,
    });
    }
    _ => (),
    }
  • Also removes the GlobalUse checks from check_binding_use as naga is already checking those.
    https://github.com/gfx-rs/naga/blob/535701f6b2f38f7e0088701ee4cf6d8024f74a21/src/valid/interface.rs#L639-L669

teoxoy added 2 commits July 27, 2023 15:11
…lobalUse`

Removes the feature check for read-only and read-write storage textures as it's later checked by `create_bind_group_layout`.

https://github.com/gfx-rs/wgpu/blob/335f40f85a492a5d9a69eda6835a30173f2e6b03/wgpu-core/src/device/resource.rs#L1505-L1518

Also removes the `GlobalUse` checks from `check_binding_use` as naga is already checking those.

https://github.com/gfx-rs/naga/blob/535701f6b2f38f7e0088701ee4cf6d8024f74a21/src/valid/interface.rs#L639-L669
@ErichDonGubler
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I'll take this as a reviewer! I might not be able to do it until my tomorrow morning, but I'll strive to do it before next office hours on the Mozilla side.

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LGTM (noting that my review is impotent still, according to GH)! It took me some reading, but after getting to #3983 (comment), the changes here clicked for me. It's great that this makes for simpler code, too.

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@teoxoy teoxoy merged commit 48078a8 into gfx-rs:trunk Jul 31, 2023
@teoxoy teoxoy deleted the derive-bindings-via-access branch July 31, 2023 13:30
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Shader translation from SPIR-V fails targeting DX12
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