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[BREAKING] Make Shader(Module)Source::Wgsl
optional
#2890
Conversation
Okay, CI just has issues installing Rust, I will try again later. |
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Shader(Module)Source::Wgsl
optionalShader(Module)Source::Wgsl
optional
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Rebased after #2872. |
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Rebased again. |
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Ack! So sorry about this! I didn't realize the "changes requested" text doesn't get reset when the changes get addressed.
Small comments but then g2g
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G2G! Please just add a changelog entry that mentions there's a new feature, but it's default.
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Done. |
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Checklist
cargo clippy
.RUSTFLAGS=--cfg=web_sys_unstable_apis cargo clippy --target wasm32-unknown-unknown
if applicable.Connections
Discussed in Matrix.
Description
This is totally a breaking change! It also might turn out entirely unnecessary if the compile-time savings aren't worth the added complexity.
At the moment the
naga
wgsl-in
crate feature is active even when completely unnecessary. This addresses it by gatingShader(Module)Source::Wgsl
behind a newwgsl
crate feature, like withShaderSource::Glsl
for example. The addedwgsl
crate feature is also active by default.Code quality is definitely a bit worse with all of these
#[cfg(...)]
now. CI time is increased because--no-default-features
has to be tested.I also didn't know what to do about
Shader(Module)Source
s lifetime, at the moment the lifetime is not present when the only active variant isNaga
, which I consider very user unfriendly and could only be fixed by either stop usingCow
or adding a dummy lifetime to theNaga
variant.This could also be solved by #2903, so maybe we should merge that first.(can't bind'a
to the'static
inCow
)I also had to increase the MSRV to 1.60 to not unnecessarily pull in
wgpu-core
on WASM by using the weak dependency feature.Testing
Added additional runs with
--no-default-features
in the CI.