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We can assume FL11_1 for WebGPU purposes. So this can be set to 64 / 2 shader stages / 2 types of UAVs = 16 for both max_storage_textures_per_shader_stage and max_storage_buffers_per_shader_stage
Description
wgpu::Limits::max_storage_textures_per_shader_stage
for DX12 is set to 4, when it should be at least 8, and higher on most hardware.Extra materials
https://learn.microsoft.com/en-us/windows/win32/direct3d12/hardware-support
Platform
DX12
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