Audit D3D12 Features and Limits wrt Resource Binding Tiers #3333
Labels
api: dx12
Issues with DX12 or DXGI
help required
We need community help to make this happen.
type: enhancement
New feature or request
Milestone
We should go through the limits and feature code for d3d12 - specifically looking at the implications of resource binding tiers, partial binding, etc
https://learn.microsoft.com/en-us/windows/win32/direct3d12/hardware-support
64 / 2 shader stages / 2 types of UAVs
= 16 minimum for bothmax_storage_textures_per_shader_stage
andmax_storage_buffers_per_shader_stage
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