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Audit D3D12 Features and Limits wrt Resource Binding Tiers #3333

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Tracked by #2719
cwfitzgerald opened this issue Dec 26, 2022 · 0 comments
Open
Tracked by #2719

Audit D3D12 Features and Limits wrt Resource Binding Tiers #3333

cwfitzgerald opened this issue Dec 26, 2022 · 0 comments
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api: dx12 Issues with DX12 or DXGI help required We need community help to make this happen. type: enhancement New feature or request

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@cwfitzgerald
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cwfitzgerald commented Dec 26, 2022

We should go through the limits and feature code for d3d12 - specifically looking at the implications of resource binding tiers, partial binding, etc

https://learn.microsoft.com/en-us/windows/win32/direct3d12/hardware-support

  • We can assume FL11_1 for WebGPU purposes. So this can be set to 64 / 2 shader stages / 2 types of UAVs = 16 minimum for both max_storage_textures_per_shader_stage and max_storage_buffers_per_shader_stage
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Labels
api: dx12 Issues with DX12 or DXGI help required We need community help to make this happen. type: enhancement New feature or request
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