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WARP: Uniform Values Arriving As Zero #2296
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Please post the output of wgpu-info. |
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Oh fun, so this is the WARP driver. We've seen issues with it in the past (unfortunately!), and it sounds like one more. |
This has been fixed in WARP itself. |
Within a vertex shader, uniform values are arriving as zero, despite being set with other values. This leads to all calculations which rely on these values being incorrect (leading to blank screens when those resulting values are INF)
Such behaviour is not seen on MacOS, nor seen by PIX. RenderDoc notices the incorrect values, but stepping though the vertex shader code produces the 'correct' values.
Here you can find a trace of this incorrect behaviour
trace.zip
Windows 10: 21H2
wgpu: 0.11.1
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