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Prefer constant pointers for descriptors? #20
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21: Use pointers for descriptors r=kvark a=grovesNL (Mostly) fixes #20 I didn't try to handle the remote case yet, but it will need serialization as we mentioned. Co-authored-by: Joshua Groves <[email protected]>
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20: Update to latest wgpu-native r=kvark a=rukai Co-authored-by: Rukai <[email protected]>
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20: Update to latest wgpu-native r=kvark a=rukai Co-authored-by: Rukai <[email protected]>
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20: Preparations for 0.3 release r=msiglreith a=kvark Including: - rename feature "libstatic" to "implicit-link" - Debug and constructor implementations for the library structs - removal of redundant Heap definition Co-authored-by: Dzmitry Malyshau <[email protected]>
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* docs: sync. `wgpu/Cargo.toml` feature comments with `lib.rs` * Revert "docs: inline `document-features` usage, remove dep." This reverts commit 3d5bec6, with an update to `document-features`, and preferring to keep new `feature` content. To be clear, the only difference I have observed is the addition of the `serde` feature. In case it shortens anyone's search, the specific issue resolved is [`slint-ui/document-features`#20](slint-ui/document-features#20).
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We shouldn't need to copy descriptors to control ownership on the Rust side, so I think it might generally be more efficient to accept
const WGPUDeviceDescriptor *desc
for example.However for the remote use case, how do we need to handle descriptors, or binary data in general? Do we assume all of these will exist in shared memory and we get pointers directly to them? Or would descriptors be serialized?
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