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mip_level_count
and array_layer_count
(members of …
…`TextureViewDescriptor` and `ImageSubresourceRange`) from `Option<NonZeroU32>` to `Option<u32>` (#3445) Clean up duplicated code related to texture layers/mips.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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