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[naga glsl-in] Fix double overload for dot/reflect/distance/ldexp.
The first argument of the `dot`, `reflect`, `distance`, and `ldexp` GLSL builtin functions may be either a float or a double, and thus the argument type registered by `inject_common_builtin` must depend on the `float_width` argument; it cannot simply be `Scalar::F32`. Introduced by #4673.
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