This repository has been archived by the owner on Jan 29, 2025. It is now read-only.
GLSL backend can't handle matrix-typed globals #1811
Labels
area: back-end
Outputs of shader conversion
kind: bug
Something isn't working
lang: GLSL
OpenGL Shading Language
When asked to produce GLSL from the following WGSL input, Naga declares the IR valid, but the GLSL back end produces the error "Non-struct type of a buffer":
The text was updated successfully, but these errors were encountered: