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glsl-in: Fix missing stores for local declarations (#2029)
Previously, if a local variable was declared with a constant value, we would elide the store and instead give the variable an initial value (as if it was a global variable). This caused variables to not be re-initialized each time through a loop.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,8 @@ | ||
fn main_1() { | ||
var a: f32 = 1.0; | ||
var a: f32; | ||
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_ = f32(1); | ||
a = f32(1); | ||
return; | ||
} | ||
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@vertex | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,7 @@ | ||
fn main_1() { | ||
var i: i32 = 0; | ||
var i: i32; | ||
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i = 0; | ||
loop { | ||
let _e2 = i; | ||
if !((_e2 < 1)) { | ||
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