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fix(replay): Ignore older performance entries when starting manually (#…
…13969) For replay, performance entries are captured separately, and added to the replay before we send it. Generally, this works just fine, because when we buffer, we clear the captured performance events whenever the buffer is cleared. However, when we manually start the replay, it can happen that we capture performane entries from way before we started the replay manually, which will in turn extend the timeline of the replay potentially drastically. To fix this, we now drop any performance events, when starting manually, that happened more than a second before we manually started the replay.
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