Build mods for x64 to fix build errors on 2.206. #56
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Currently attempting to build mods without this on the nightly branch (latest commit, for 2.206) will cause errors. (specifically "library machine type 'x64' conflicts with target machine type 'x86'")
I found this while trying to compile the Node IDs mod, to test the current stability of Geode on 2.206.
For anyone else attempting to compile mods for 2.206 before the full release of Geode 3.0, you can just run
cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -A x64
to configure, andgeode build -b
to build like normal.