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Build mods for x64 to fix build errors on 2.206. #56

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merged 1 commit into from
Jun 7, 2024

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davidkra230
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Currently attempting to build mods without this on the nightly branch (latest commit, for 2.206) will cause errors. (specifically "library machine type 'x64' conflicts with target machine type 'x86'")

I found this while trying to compile the Node IDs mod, to test the current stability of Geode on 2.206.

For anyone else attempting to compile mods for 2.206 before the full release of Geode 3.0, you can just run cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -A x64 to configure, and geode build -b to build like normal.

Currently attempting to build mods without this on the nightly branch (latest commit, for 2.206) will cause errors. (specifically "library machine type 'x64' conflicts with target machine type 'x86'")
@matcool matcool merged commit 1b9456e into geode-sdk:main Jun 7, 2024
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