While NSOperation
and NSOperationQueue
work well for some repetitive problems and NSInvocation
for others, iOS doesn't really include a set of tools for managing large collections of arbitrary background tasks easily. EDQueue provides a high-level interface for implementing a threaded job queue using GCD and SQLLite3. All you need to do is handle the jobs within the provided delegate method and EDQueue handles the rest.
The easiest way to get going with EDQueue is to take a look at the included example application. The XCode project file can be found in Project > queue.xcodeproj
.
EDQueue needs both libsqlite3.0.dylib
and FMDB for the storage engine. As always, the quickest way to take care of all those details is to use CocoaPods. EDQueue is implemented as a singleton as to allow jobs to be created from anywhere throughout an application. However, tasks are all processed through a single delegate method and thus it often makes the most sense to setup EDQueue within the application delegate. See examples below.
EDQueue is easy to use with your DI or other way around singletons. You also able to use non-FMDB storage for persistence. To do so have a look at EDQueuePersistentStorageProtocol
. It's pretty straighforward.
Here's exaple of configuring EDQueue with your storage:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
EDQueueStorageEngine *fmdbBasedStorage = [[EDQueueStorageEngine alloc] initWithName:@"mydatabase.sqlite"];
self.persistentTaskQueue = [[EDQueue alloc] initWithPersistentStore:fmdbBasedStorage];
}
YourAppDelegate.h
#import "EDQueue.h"
@interface YourAppDelegate : UIResponder <UIApplicationDelegate, EDQueueDelegate>
YourAppDelegate.m
- (void)applicationDidBecomeActive:(UIApplication *)application
{
[[EDQueue defaultQueue] setDelegate:self];
[[EDQueue defaultQueue] start];
}
- (void)applicationWillResignActive:(UIApplication *)application
{
[[EDQueue defaultQueue] stop];
}
- (void)queue:(EDQueue *)queue processJob:(EDQueueJob *)job completion:(void (^)(EDQueueResult))block
{
sleep(1);
@try {
if ([job.tag isEqualToString:@"success"]) {
block(EDQueueResultSuccess);
} else if ([job.tag isEqualToString:@"fail"]) {
block(EDQueueResultFail);
} else {
block(EDQueueResultCritical);
}
}
@catch (NSException *exception) {
block(EDQueueResultCritical);
}
}
SomewhereElse.m
EDQueueJob *success = [[EDQueueJob alloc] initWithTag:@"success" userInfo:@{ @"nyan" : @"cat" }];
[[EDQueue defaultQueue] enqueueJob:success];
In order to keep things simple, the delegate method expects a call of a callback with one parameter type of EDQueueResult
which permits three distinct states:
EDQueueResultSuccess
: Used to indicate that a job has completed successfullyEDQueueResultFail
: Used to indicate that a job has failed and should be retried (up to the specifiedretryLimit
)EDQueueResultCritical
: Used to indicate that a job has failed critically and should not be attempted again
As of v1.0 queue switched to a delegate method suited for handling asyncronous jobs such as HTTP requests or Disk I/O:
- (void)queue:(EDQueue *)queue processJob:(EDQueueJob *)job completion:(void (^)(EDQueueResult))block
{
sleep(1);
@try {
if ([[job objectForKey:@"task"] isEqualToString:@"success"]) {
block(EDQueueResultSuccess);
} else if ([[job objectForKey:@"task"] isEqualToString:@"fail"]) {
block(EDQueueResultFail);
} else {
block(EDQueueResultCritical);
}
}
@catch (NSException *exception) {
block(EDQueueResultCritical);
}
}
As of v0.7.0 queue includes a collection of methods to aid in queue introspection specific to each task, using tags:
- (Boolean)jobExistsForTag:(NSString *)tag;
- (Boolean)jobIsActiveForTag:(NSString *)tag;
- (EDQueueJob *)nextJobForTag:(NSString *)tag;
- (void)enqueueJob:(EDQueueJob *)job;
- (void)start;
- (void)stop;
- (void)empty;
- (Boolean)jobExistsForTag:(NSString *)tag;
- (Boolean)jobIsActiveForTag:(NSString *)tag;
- (EDQueueJob *)nextJobForTag:(NSString *)tag;
- (void)queue:(EDQueue *)queue processJob:(EDQueueJob *)job completion:(void (^)(EDQueueResult result))block;
EDQueueResultSuccess
EDQueueResultFail
EDQueueResultCritical
@property (weak) id<EDQueueDelegate> delegate;
@property (readonly) Boolean isRunning;
@property (readonly) Boolean isActive;
@property NSUInteger retryLimit;
EDQueueDidStart
EDQueueDidStop
EDQueueDidDrain
EDQueueJobDidSucceed
EDQueueJobDidFail
EDQueue is designed for iOS 7 and up.
EDQueue is built using ARC. If you are including EDQueue in a project that does not use Automatic Reference Counting (ARC), you will need to set the -fobjc-arc
compiler flag on all of the EDQueue source files. To do this in Xcode, go to your active target and select the "Build Phases" tab. Now select all EDQueue source files, press Enter, insert -fobjc-arc
and then "Done" to enable ARC for EDQueue.