Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

3 ➡️ 4 #866

Merged
merged 12 commits into from
Jun 23, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 4 additions & 4 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ endif()
# Search for project-specific dependencies
#============================================================================

ign_find_package(sdformat10 REQUIRED VERSION 10.3)
ign_find_package(sdformat10 REQUIRED VERSION 10.5)
set(SDF_VER ${sdformat10_VERSION_MAJOR})

#--------------------------------------
Expand Down Expand Up @@ -75,7 +75,7 @@ set(IGN_FUEL_TOOLS_VER ${ignition-fuel_tools5_VERSION_MAJOR})

#--------------------------------------
# Find ignition-gui
ign_find_package(ignition-gui4 REQUIRED VERSION 4.1.1)
ign_find_package(ignition-gui4 REQUIRED VERSION 4.4)
set(IGN_GUI_VER ${ignition-gui4_VERSION_MAJOR})
ign_find_package (Qt5
COMPONENTS
Expand Down Expand Up @@ -114,12 +114,12 @@ set(IGN_SENSORS_VER ${ignition-sensors4_VERSION_MAJOR})

#--------------------------------------
# Find ignition-rendering
ign_find_package(ignition-rendering4 REQUIRED VERSION 4.7.0)
ign_find_package(ignition-rendering4 REQUIRED VERSION 4.8)
set(IGN_RENDERING_VER ${ignition-rendering4_VERSION_MAJOR})

#--------------------------------------
# Find ignition-math
ign_find_package(ignition-math6 REQUIRED COMPONENTS eigen3 VERSION 6.6)
ign_find_package(ignition-math6 REQUIRED COMPONENTS eigen3 VERSION 6.8)
set(IGN_MATH_VER ${ignition-math6_VERSION_MAJOR})

#--------------------------------------
Expand Down
8 changes: 8 additions & 0 deletions examples/standalone/external_ecm/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)

find_package(ignition-gazebo4 REQUIRED)

add_executable(external_ecm external_ecm.cc)
target_link_libraries(external_ecm
ignition-gazebo4::core)

93 changes: 93 additions & 0 deletions examples/standalone/external_ecm/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
# External ECM

Example showing how to get a snapshot of all entities and components in a
running simulation from an external program using the state message.

## Build

From the root of the `ign-gazebo` repository, do the following to build the example:

~~~
cd ign-gazebo/examples/standalone/external_ecm
mkdir build
cd build
cmake ..
make
~~~

This will generate the `external_ecm` executable under `build`.

## Run

Start a simulation, for example:

ign gazebo shapes.sdf

On another terminal, run the `external_ecm` executable, passing the name of the
running world you want to inspect:

cd ign-gazebo/examples/standalone/external_ecm
./external_ecm shapes

You should see something like this:

```
$ ./external_ecm shapes

Requesting state for world [shapes] on service [/world/shapes/state]...

Entity [1]
- Name: shapes
- Parent:
Entity [4]
- Name: ground_plane
- Parent: shapes [1]
Entity [5]
- Name: link
- Parent: ground_plane [4]
Entity [6]
- Name: visual
- Parent: link [5]
Entity [7]
- Name: collision
- Parent: link [5]
Entity [8]
- Name: box
- Parent: shapes [1]
Entity [9]
- Name: box_link
- Parent: box [8]
Entity [10]
- Name: box_visual
- Parent: box_link [9]
Entity [11]
- Name: box_collision
- Parent: box_link [9]
Entity [12]
- Name: cylinder
- Parent: shapes [1]
Entity [13]
- Name: cylinder_link
- Parent: cylinder [12]
Entity [14]
- Name: cylinder_visual
- Parent: cylinder_link [13]
Entity [15]
- Name: cylinder_collision
- Parent: cylinder_link [13]
Entity [16]
- Name: sphere
- Parent: shapes [1]
Entity [17]
- Name: sphere_link
- Parent: sphere [16]
Entity [18]
- Name: sphere_visual
- Parent: sphere_link [17]
Entity [19]
- Name: sphere_collision
- Parent: sphere_link [17]
Entity [20]
- Name: sun
- Parent: shapes [1]
```
98 changes: 98 additions & 0 deletions examples/standalone/external_ecm/external_ecm.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,98 @@
/*
* Copyright (C) 2021 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

#include <iostream>
#include <ignition/gazebo/EntityComponentManager.hh>
#include <ignition/gazebo/components/Name.hh>
#include <ignition/gazebo/components/ParentEntity.hh>
#include <ignition/msgs/serialized.pb.h>
#include <ignition/transport/Node.hh>

//////////////////////////////////////////////////
int main(int argc, char **argv)
{
if (argc < 2)
{
std::cout << "Usage: `./external_ecm <world name>`" << std::endl;
return -1;
}

// Get arguments
std::string world = argv[1];

// Create a transport node.
ignition::transport::Node node;

bool executed{false};
bool result{false};
unsigned int timeout{5000};
std::string service{"/world/" + world + "/state"};

std::cout << std::endl << "Requesting state for world [" << world
<< "] on service [" << service << "]..." << std::endl << std::endl;

// Request and block
ignition::msgs::SerializedStepMap res;
executed = node.Request(service, timeout, res, result);

if (!executed)
{
std::cerr << std::endl << "Service call to [" << service << "] timed out"
<< std::endl;
return -1;
}

if (!result)
{
std::cerr << std::endl << "Service call to [" << service << "] failed"
<< std::endl;
return -1;
}

// Instantiate an ECM and populate with data from message
ignition::gazebo::EntityComponentManager ecm;
ecm.SetState(res.state());

// Print some information
ecm.Each<ignition::gazebo::components::Name>(
[&](const ignition::gazebo::Entity &_entity,
const ignition::gazebo::components::Name *_name) -> bool
{
auto parentComp =
ecm.Component<ignition::gazebo::components::ParentEntity>(_entity);

std::string parentInfo;
if (parentComp)
{
auto parentNameComp =
ecm.Component<ignition::gazebo::components::Name>(
parentComp->Data());

if (parentNameComp)
{
parentInfo += parentNameComp->Data() + " ";
}
parentInfo += "[" + std::to_string(parentComp->Data()) + "]";
}

std::cout << "Entity [" << _entity << "]" << std::endl
<< " - Name: " << _name->Data() << std::endl
<< " - Parent: " << parentInfo << std::endl;

return true;
});
}
1 change: 1 addition & 0 deletions src/gui/gui.config
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@
<drawer default="false">
</drawer>
</menus>
<dialog_on_exit>true</dialog_on_exit>
</window>

<!-- GUI plugins -->
Expand Down
75 changes: 20 additions & 55 deletions src/gui/plugins/align_tool/AlignTool.cc
Original file line number Diff line number Diff line change
Expand Up @@ -24,24 +24,27 @@
#include <queue>
#include <string>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/gui/Application.hh>
#include <ignition/gui/MainWindow.hh>
#include <ignition/common/Console.hh>
#include <ignition/plugin/Register.hh>
#include <ignition/transport/Node.hh>
#include <ignition/rendering/Visual.hh>
#include <ignition/rendering/Geometry.hh>
#include <ignition/rendering/Material.hh>
#include <ignition/rendering/RenderEngine.hh>
#include <ignition/rendering/RenderTypes.hh>
#include <ignition/rendering/RenderingIface.hh>
#include <ignition/rendering/RenderEngine.hh>
#include <ignition/rendering/Scene.hh>
#include <ignition/rendering/Visual.hh>
#include <ignition/rendering/WireBox.hh>
#include "ignition/gazebo/components/World.hh"
#include "ignition/gazebo/components/Name.hh"
#include <ignition/transport/Node.hh>

#include "ignition/gazebo/EntityComponentManager.hh"
#include "ignition/gazebo/components/Name.hh"
#include "ignition/gazebo/components/World.hh"
#include "ignition/gazebo/gui/GuiEvents.hh"
#include "ignition/gazebo/rendering/RenderUtil.hh"

#include "AlignTool.hh"

namespace ignition::gazebo
Expand Down Expand Up @@ -87,6 +90,9 @@ namespace ignition::gazebo

/// \brief The map of the original transparency values for the nodes.
public: std::map<std::string, double> originalTransparency;

/// \brief Pointer to the scene.
public: rendering::ScenePtr scene{nullptr};
};
}

Expand Down Expand Up @@ -340,70 +346,28 @@ void AlignTool::Align()
if (this->dataPtr->currentState == AlignState::NONE)
return;

auto loadedEngNames = rendering::loadedEngines();
if (loadedEngNames.empty())
{
ignerr << "Internal error: engine should be loaded at this point."
<< std::endl;
return;
}

// Assume there is only one engine loaded
auto engineName = loadedEngNames[0];
if (loadedEngNames.size() > 1)
{
ignwarn << "Found more than one loaded engine "
"- using " << engineName << "." << std::endl;
}
auto engine = rendering::engine(engineName);

if (!engine)
{
ignerr << "Internal error: failed to load engine [" << engineName
<< "]. Align tool plugin won't work." << std::endl;
return;
}

if (engine->SceneCount() == 0)
{
ignerr<< "Internal error: no scenes are available with the loaded engine."
<< std::endl;
return;
}
// assume there is only one scene
// load scene
auto scene = engine->SceneByIndex(0);

if (!scene)
{
ignerr << "Internal error: scene is null." << std::endl;
return;
}

if (!scene->IsInitialized() || scene->VisualCount() == 0)
{
ignerr << "Internal error: scene is either not initialized "
"or there are no visuals within it." << std::endl;
return;
}
if (!this->dataPtr->scene)
this->dataPtr->scene = rendering::sceneFromFirstRenderEngine();

// Get current list of selected entities
std::vector<ignition::rendering::VisualPtr> selectedList;
ignition::rendering::VisualPtr relativeVisual;

for (const auto &entityId : this->dataPtr->selectedEntities)
{
for (auto i = 0u; i < scene->VisualCount(); ++i)
for (auto i = 0u; i < this->dataPtr->scene->VisualCount(); ++i)
{
ignition::rendering::VisualPtr vis = scene->VisualByIndex(i);
ignition::rendering::VisualPtr vis =
this->dataPtr->scene->VisualByIndex(i);
if (!vis)
continue;

if (std::get<int>(vis->UserData("gazebo-entity")) ==
static_cast<int>(entityId))
{
// Check here to see if visual is top level or not, continue if not
rendering::VisualPtr topLevelVis = this->TopLevelVisual(scene, vis);
auto topLevelVis = this->TopLevelVisual(this->dataPtr->scene, vis);
if (topLevelVis != vis)
continue;

Expand Down Expand Up @@ -457,7 +421,8 @@ void AlignTool::Align()
ignition::math::Vector3d max = box.Max();

// Check here to see if visual is top level or not, continue if not
rendering::VisualPtr topLevelVis = this->TopLevelVisual(scene, vis);
rendering::VisualPtr topLevelVis = this->TopLevelVisual(
this->dataPtr->scene, vis);
if (topLevelVis != vis)
continue;

Expand Down
2 changes: 1 addition & 1 deletion src/gui/plugins/align_tool/AlignTool.hh
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,8 @@

#include <memory>

#include <ignition/gui/Plugin.hh>
#include <ignition/gazebo/gui/GuiSystem.hh>
#include <ignition/gui/Plugin.hh>
#include <ignition/rendering/Node.hh>

namespace ignition
Expand Down
Loading