Enable alpha based transparency on PBR materials by default #249
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This (simple) PR enables transparency on Physically Based Rendering materials. The alpha channel of the diffuse / albedo map is used to set the transparency.
An example way to test it is by using Pine Tree from Fuel, it will be necessary to update the
model.sdf
file by changing the<material>
tag of the branch into:Before and after the PR:
Open to feedback! (especially if this PR introduces any regression / change in behavior in preexisting assets / projects).