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Transport segfault on shutdown #2
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig). I can only make this happen when the GUI is running. Do you see the same? |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
@caguero , do you think this could happen if a subscription callback is deleted while an incoming message is being processed by ign-transport? |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig). So far, I found that the segfaults happens with the WorldControl and WorldStats plugins but not with the Scene3D plugin. |
Original comment by Carlos Agüero (Bitbucket: caguero, GitHub: caguero). I spent some time looking into this and the problem seems to be in this lambda in Node.cc:336
In particular, the |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig). Potential solution: https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-transport/pull-requests/352 |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
Resolved for now in the afore mentioned pull request. |
…#874) * fix conditional, extract common code Signed-off-by: ddengster <[email protected]> * add test for worlds that import obj models, checks for textures Signed-off-by: ddengster <[email protected]> * cpplint Signed-off-by: ddengster <[email protected]> * cpplint #2 Signed-off-by: ddengster <[email protected]> Update test/integration/collada_world_exporter.cc Co-authored-by: Alejandro Hernández Cordero <[email protected]> * fix path concatencation Signed-off-by: ddengster <[email protected]> * cpplint #3 Signed-off-by: ddengster <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
Original report (archived issue) by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).
I observed that at times
ign-gazebo
crashes on shutdown. It doesn't happen every time. The backtrace points toign-transport
'sWorkerPool
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