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add MultiRay and MultiRayIntersections components
Signed-off-by: Rômulo Cerqueira <[email protected]>
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Rômulo Cerqueira
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Aug 5, 2024
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/* | ||
* Copyright (C) 2024 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#ifndef GZ_SIM_COMPONENTS_MULTIRAY_HH_ | ||
#define GZ_SIM_COMPONENTS_MULTIRAY_HH_ | ||
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#include <gz/math/Vector3.hh> | ||
#include <gz/sim/components/Factory.hh> | ||
#include <gz/sim/components/Component.hh> | ||
#include <gz/sim/config.hh> | ||
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#include <vector> | ||
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namespace gz | ||
{ | ||
namespace sim | ||
{ | ||
// Inline bracket to help doxygen filtering. | ||
inline namespace GZ_SIM_VERSION_NAMESPACE { | ||
namespace components | ||
{ | ||
/// \brief A struct that holds the information of a ray. | ||
struct RayInfo | ||
{ | ||
/// \brief Starting point of the ray in world coordinates | ||
gz::math::Vector3d start; | ||
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/// \brief Ending point of the ray in world coordinates | ||
gz::math::Vector3d end; | ||
}; | ||
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/// \brief A struct that holds the results of raycasting. | ||
struct RayIntersectionInfo | ||
{ | ||
/// \brief The hit point in the world coordinates | ||
gz::math::Vector3d point; | ||
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/// \brief The fraction of the ray length at the intersection/hit point. | ||
double fraction; | ||
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/// \brief The normal at the hit point in the world coordinates | ||
gz::math::Vector3d normal; | ||
}; | ||
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/// \brief A component type that contains multiple rays from an entity. | ||
using MultiRay = | ||
gz::sim::components::Component<std::vector<RayInfo>, class MultiRayTag>; | ||
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GZ_SIM_REGISTER_COMPONENT("gz_sim_components.MultiRay", MultiRay) | ||
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/// \brief A component type that contains the raycasting results from multiple | ||
// rays from an entity into a physics world. | ||
using MultiRayIntersections = | ||
gz::sim::components::Component<std::vector<RayIntersectionInfo>, class MultiRayIntersectionsTag>; | ||
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GZ_SIM_REGISTER_COMPONENT("gz_sim_components.MultiRayIntersections", MultiRayIntersections) | ||
} | ||
} | ||
} | ||
} | ||
#endif // GZ_SIM_COMPONENTS_MULTIRAY_HH_ |