-
Notifications
You must be signed in to change notification settings - Fork 275
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Populate GUI plugins that are empty (#1375)
Signed-off-by: Louise Poubel <[email protected]>
- Loading branch information
Showing
10 changed files
with
340 additions
and
28 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,210 @@ | ||
<?xml version="1.0" ?> | ||
<!-- | ||
This example helps illustrate the interaction of the MinimalScene with other GUI plugins. | ||
1. Load this world | ||
ign gazebo empty_gui.sdf | ||
The entire screen will be grey, because there's no scene manager populating it with | ||
2. From the top-right menu, insert the Gz Scene Manager plugin. | ||
The ground plane, shapes and sky will show up. But it isn't possible to orbit the | ||
camera with the mouse. | ||
3. From the menu, insert the Interactive View Control. It's now possible to orbit the | ||
camera. | ||
4. Insert the Select Entities plugin, and now the shapes are highlighted when selected. | ||
5. Insert the Entity Context Menu and pop it out of the sidebar so it floats on top of | ||
the 3D scene. Right-click its text and select "Settings". Disable "Show title bar" | ||
and set the height to zero. | ||
Now right-clicking the shapes opens a menu, but some of the options | ||
don't work yet. | ||
6. Insert Camera Tracking, and now the "Move to" and "Follow" options on the context | ||
menu work. | ||
7. Insert Visualization Capabilities, and now the View options on the context menu work. | ||
8. Insert both Copy Paste and Spawn, and now the "Copy" and "Paste" options work. | ||
--> | ||
|
||
<sdf version="1.7"> | ||
|
||
<world name="empty_gui"> | ||
|
||
<gui fullscreen="0"> | ||
<plugin filename="MinimalScene" name="3D View"> | ||
<ignition-gui> | ||
<title>3D View</title> | ||
<property type="bool" key="showTitleBar">false</property> | ||
<property type="string" key="state">docked</property> | ||
</ignition-gui> | ||
|
||
<engine>ogre2</engine> | ||
<scene>scene</scene> | ||
<ambient_light>0.4 0.4 0.4</ambient_light> | ||
<background_color>0.8 0.8 0.8</background_color> | ||
<camera_pose>-6 0 6 0 0.5 0</camera_pose> | ||
</plugin> | ||
</gui> | ||
|
||
<scene> | ||
<ambient>1.0 1.0 1.0</ambient> | ||
<background>0.8 0.8 0.8</background> | ||
<sky></sky> | ||
</scene> | ||
|
||
<light type="directional" name="sun"> | ||
<cast_shadows>true</cast_shadows> | ||
<pose>0 0 10 0 0 0</pose> | ||
<diffuse>0.8 0.8 0.8 1</diffuse> | ||
<specular>0.8 0.8 0.8 1</specular> | ||
<direction>0.0 0.6 -0.9</direction> | ||
</light> | ||
|
||
<model name="ground_plane"> | ||
<static>true</static> | ||
<link name="link"> | ||
<collision name="collision"> | ||
<geometry> | ||
<plane> | ||
<normal>0 0 1</normal> | ||
</plane> | ||
</geometry> | ||
</collision> | ||
<visual name="visual"> | ||
<geometry> | ||
<plane> | ||
<normal>0 0 1</normal> | ||
<size>100 100</size> | ||
</plane> | ||
</geometry> | ||
<material> | ||
<ambient>0.8 0.8 0.8 1</ambient> | ||
<diffuse>0.8 0.8 0.8 1</diffuse> | ||
<specular>0.8 0.8 0.8 1</specular> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
|
||
<model name="box"> | ||
<pose>0 0 0.5 0 0 0</pose> | ||
<link name="box_link"> | ||
<inertial> | ||
<inertia> | ||
<ixx>1</ixx> | ||
<ixy>0</ixy> | ||
<ixz>0</ixz> | ||
<iyy>1</iyy> | ||
<iyz>0</iyz> | ||
<izz>1</izz> | ||
</inertia> | ||
<mass>1.0</mass> | ||
</inertial> | ||
<collision name="box_collision"> | ||
<geometry> | ||
<box> | ||
<size>1 1 1</size> | ||
</box> | ||
</geometry> | ||
</collision> | ||
|
||
<visual name="box_visual"> | ||
<geometry> | ||
<box> | ||
<size>1 1 1</size> | ||
</box> | ||
</geometry> | ||
<material> | ||
<ambient>1 0 0 1</ambient> | ||
<diffuse>1 0 0 1</diffuse> | ||
<specular>1 0 0 1</specular> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
|
||
<model name="cylinder"> | ||
<pose>0 -1.5 0.5 0 0 0</pose> | ||
<link name="cylinder_link"> | ||
<inertial> | ||
<inertia> | ||
<ixx>2</ixx> | ||
<ixy>0</ixy> | ||
<ixz>0</ixz> | ||
<iyy>2</iyy> | ||
<iyz>0</iyz> | ||
<izz>2</izz> | ||
</inertia> | ||
<mass>2.0</mass> | ||
</inertial> | ||
<collision name="cylinder_collision"> | ||
<geometry> | ||
<cylinder> | ||
<radius>0.5</radius> | ||
<length>1.0</length> | ||
</cylinder> | ||
</geometry> | ||
</collision> | ||
|
||
<visual name="cylinder_visual"> | ||
<geometry> | ||
<cylinder> | ||
<radius>0.5</radius> | ||
<length>1.0</length> | ||
</cylinder> | ||
</geometry> | ||
<material> | ||
<ambient>0 1 0 1</ambient> | ||
<diffuse>0 1 0 1</diffuse> | ||
<specular>0 1 0 1</specular> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
|
||
<model name="sphere"> | ||
<pose>0 1.5 0.5 0 0 0</pose> | ||
<link name="sphere_link"> | ||
<inertial> | ||
<inertia> | ||
<ixx>3</ixx> | ||
<ixy>0</ixy> | ||
<ixz>0</ixz> | ||
<iyy>3</iyy> | ||
<iyz>0</iyz> | ||
<izz>3</izz> | ||
</inertia> | ||
<mass>3.0</mass> | ||
</inertial> | ||
<collision name="sphere_collision"> | ||
<geometry> | ||
<sphere> | ||
<radius>0.5</radius> | ||
</sphere> | ||
</geometry> | ||
</collision> | ||
|
||
<visual name="sphere_visual"> | ||
<geometry> | ||
<sphere> | ||
<radius>0.5</radius> | ||
</sphere> | ||
</geometry> | ||
<material> | ||
<ambient>0 0 1 1</ambient> | ||
<diffuse>0 0 1 1</diffuse> | ||
<specular>0 0 1 1</specular> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
|
||
</world> | ||
</sdf> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.