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Backport #1748: Adds a tool for environment data visualization and cu…
…stom environmental sensors (#1798) This PR adds a tool to visualize Scalar Environmental Data. It also adds custom sensors. Signed-off-by: Arjo Chakravarty <[email protected]>
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timestamp,humidity,x,y,z | ||
0,80,-1,-1,-1 | ||
0,80,-1,-1, 1 | ||
0,80,-1, 1,-1 | ||
0,80,-1, 1, 1 | ||
0,90, 1,-1,-1 | ||
0,90, 1,-1, 1 | ||
0,90, 1, 1,-1 | ||
0,90, 1, 1, 1 | ||
1,90,-1,-1,-1 | ||
1,90,-1,-1, 1 | ||
1,90,-1, 1,-1 | ||
1,90,-1, 1, 1 | ||
1,90, 1,-1,-1 | ||
1,90, 1,-1, 1 | ||
1,90, 1, 1,-1 | ||
1,90, 1, 1, 1 |
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<?xml version="1.0" ?> | ||
<!-- This example show cases how to load and unload environmental data. --> | ||
<sdf version="1.6"> | ||
<world name="environmental_sensor_example"> | ||
<plugin | ||
filename="gz-sim-physics-system" | ||
name="gz::sim::systems::Physics"> | ||
</plugin> | ||
<plugin | ||
filename="gz-sim-user-commands-system" | ||
name="gz::sim::systems::UserCommands"> | ||
</plugin> | ||
<plugin | ||
filename="gz-sim-scene-broadcaster-system" | ||
name="gz::sim::systems::SceneBroadcaster"> | ||
</plugin> | ||
<!-- The system is added to the world, so it handles all environmental data in the world--> | ||
<plugin | ||
filename="gz-sim-environmental-sensor-system" | ||
name="gz::sim::systems::EnvironmentalSystem"> | ||
</plugin> | ||
|
||
<plugin | ||
filename="gz-sim-environment-preload-system" | ||
name="gz::sim::systems::EnvironmentPreload"> | ||
<data>environmental_data.csv</data> | ||
<dimensions> | ||
<time>timestamp</time> | ||
<space> | ||
<x>x</x> | ||
<y>y</y> | ||
<z>z</z> | ||
</space> | ||
</dimensions> | ||
</plugin> | ||
|
||
<light type="directional" name="sun"> | ||
<cast_shadows>true</cast_shadows> | ||
<pose>0 0 10 0 0 0</pose> | ||
<diffuse>0.8 0.8 0.8 1</diffuse> | ||
<specular>0.2 0.2 0.2 1</specular> | ||
<attenuation> | ||
<range>1000</range> | ||
<constant>0.9</constant> | ||
<linear>0.01</linear> | ||
<quadratic>0.001</quadratic> | ||
</attenuation> | ||
<direction>-0.5 0.1 -0.9</direction> | ||
</light> | ||
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||
<model name="ground_plane"> | ||
<static>true</static> | ||
<link name="link"> | ||
<collision name="collision"> | ||
<geometry> | ||
<plane> | ||
<normal>0 0 1</normal> | ||
<size>100 100</size> | ||
</plane> | ||
</geometry> | ||
</collision> | ||
<visual name="visual"> | ||
<geometry> | ||
<plane> | ||
<normal>0 0 1</normal> | ||
<size>100 100</size> | ||
</plane> | ||
</geometry> | ||
<material> | ||
<ambient>0.8 0.8 0.8 1</ambient> | ||
<diffuse>0.8 0.8 0.8 1</diffuse> | ||
<specular>0.8 0.8 0.8 1</specular> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
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||
<model name="model_with_sensor"> | ||
<pose>0 0 0.05 0 0 0</pose> | ||
<link name="link"> | ||
<inertial> | ||
<mass>0.1</mass> | ||
<inertia> | ||
<ixx>0.000166667</ixx> | ||
<iyy>0.000166667</iyy> | ||
<izz>0.000166667</izz> | ||
</inertia> | ||
</inertial> | ||
<collision name="collision"> | ||
<geometry> | ||
<box> | ||
<size>0.1 0.1 0.1</size> | ||
</box> | ||
</geometry> | ||
</collision> | ||
<visual name="visual"> | ||
<geometry> | ||
<box> | ||
<size>0.1 0.1 0.1</size> | ||
</box> | ||
</geometry> | ||
</visual> | ||
<!-- Here's our custom sensor --> | ||
<sensor name="custom_sensor" type="custom" gz:type="environmental_sensor/humidity"> | ||
<always_on>1</always_on> | ||
<update_rate>30</update_rate> | ||
</sensor> | ||
</link> | ||
</model> | ||
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||
</world> | ||
</sdf> |
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