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Adding tests for hydrodynamics (#1617)
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* ball drop test

Signed-off-by: Dharini Dutia <[email protected]>

* applied feedback

Signed-off-by: Dharini Dutia <[email protected]>

* added world force

Signed-off-by: Dharini Dutia <[email protected]>

* typo

Signed-off-by: Dharini Dutia <[email protected]>

* updating upstream from lrauv

Signed-off-by: Dharini Dutia <[email protected]>

* fixing mass, inertia and drag coeff

Signed-off-by: Dharini Dutia <[email protected]>

* velocity and transform tests with multiple models

Signed-off-by: Dharini Dutia <[email protected]>

* fix cpplint

Signed-off-by: Dharini Dutia <[email protected]>

* feedback

Signed-off-by: Dharini Dutia <[email protected]>

* reverting to old stateDot

Signed-off-by: Dharini Dutia <[email protected]>

Signed-off-by: Dharini Dutia <[email protected]>
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quarkytale authored Aug 24, 2022
1 parent 4f93cde commit 25bdef6
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6 changes: 4 additions & 2 deletions src/systems/hydrodynamics/Hydrodynamics.cc
Original file line number Diff line number Diff line change
Expand Up @@ -296,7 +296,7 @@ void Hydrodynamics::PreUpdate(

// These variables follow Fossen's scheme in "Guidance and Control
// of Ocean Vehicles." The `state` vector contains the ship's current velocity
// in the formate [x_vel, y_vel, z_vel, roll_vel, pitch_vel, yaw_vel].
// in the format [x_vel, y_vel, z_vel, roll_vel, pitch_vel, yaw_vel].
// `stateDot` consists of the first derivative in time of the state vector.
// `Cmat` corresponds to the Centripetal matrix
// `Dmat` is the drag matrix
Expand Down Expand Up @@ -340,13 +340,15 @@ void Hydrodynamics::PreUpdate(
state(4) = localRotationalVelocity.Y();
state(5) = localRotationalVelocity.Z();

// TODO(anyone) Make this configurable
auto dt = static_cast<double>(_info.dt.count())/1e9;
stateDot = (state - this->dataPtr->prevState)/dt;

this->dataPtr->prevState = state;

// The added mass
const Eigen::VectorXd kAmassVec = this->dataPtr->Ma * stateDot;
// Negative sign signifies the behaviour change
const Eigen::VectorXd kAmassVec = - this->dataPtr->Ma * stateDot;

// Coriolis and Centripetal forces for under water vehicles (Fossen P. 37)
// Note: this is significantly different from VRX because we need to account
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1 change: 1 addition & 0 deletions test/integration/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ set(tests
force_torque_system.cc
fuel_cached_server.cc
halt_motion.cc
hydrodynamics.cc
imu_system.cc
joint_controller_system.cc
joint_position_controller_system.cc
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170 changes: 170 additions & 0 deletions test/integration/hydrodynamics.cc
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@@ -0,0 +1,170 @@
/*
* Copyright (C) 2022 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

#include <gtest/gtest.h>

#include <ignition/msgs/double.pb.h>

#include <ignition/common/Console.hh>
#include <ignition/common/Util.hh>
#include <ignition/transport/Node.hh>
#include <ignition/utils/ExtraTestMacros.hh>

#include "ignition/gazebo/Link.hh"
#include "ignition/gazebo/Model.hh"
#include "ignition/gazebo/Server.hh"
#include "ignition/gazebo/SystemLoader.hh"
#include "ignition/gazebo/TestFixture.hh"
#include "ignition/gazebo/Util.hh"
#include "ignition/gazebo/World.hh"

#include "ignition/gazebo/test_config.hh"
#include "../helpers/EnvTestFixture.hh"

using namespace ignition;
using namespace gazebo;

class HydrodynamicsTest : public InternalFixture<::testing::Test>
{
/// \brief Test a world file
/// \param[in] _world Path to world file
/// \param[in] _namespace Namespace for topic
/// \param[in] _density Fluid density
/// \param[in] _viscosity Fluid viscosity
/// \param[in] _radius Body's radius
/// \param[in] _area Body surface area
/// \param[in] _drag_coeff Body drag coefficient
public: std::vector<math::Vector3d> TestWorld(const std::string &_world,
const std::string &_namespace);
};

//////////////////////////////////////////////////
std::vector<math::Vector3d> HydrodynamicsTest::TestWorld(
const std::string &_world, const std::string &_namespace)
{
// Maximum verbosity for debugging
ignition::common::Console::SetVerbosity(4);

// Start server
ServerConfig serverConfig;
serverConfig.SetSdfFile(_world);

TestFixture fixture(serverConfig);

Model model;
Link body;
std::vector<math::Vector3d> bodyVels;
fixture.
OnConfigure(
[&](const Entity &_worldEntity,
const std::shared_ptr<const sdf::Element> &/*_sdf*/,
EntityComponentManager &_ecm,
EventManager &/*eventMgr*/)
{
World world(_worldEntity);

auto modelEntity = world.ModelByName(_ecm, _namespace);
EXPECT_NE(modelEntity, kNullEntity);
model = Model(modelEntity);

auto bodyEntity = model.LinkByName(_ecm, _namespace + "_link");
EXPECT_NE(bodyEntity, kNullEntity);

body = Link(bodyEntity);
body.EnableVelocityChecks(_ecm);

// Add force
math::Vector3d force(0, 0, 10.0);
body.AddWorldForce(_ecm, force);
}).
OnPostUpdate([&](const UpdateInfo &/*_info*/,
const EntityComponentManager &_ecm)
{
auto bodyVel = body.WorldLinearVelocity(_ecm);
ASSERT_TRUE(bodyVel);
bodyVels.push_back(bodyVel.value());
}).
Finalize();

fixture.Server()->Run(true, 1000, false);
EXPECT_EQ(1000u, bodyVels.size());

EXPECT_NE(model.Entity(), kNullEntity);
EXPECT_NE(body.Entity(), kNullEntity);

return bodyVels;
}

/////////////////////////////////////////////////
/// This test evaluates whether the hydrodynamic plugin affects the motion
/// of the body when a force is applied.
TEST_F(HydrodynamicsTest, VelocityTestinOil)
{
auto world = common::joinPaths(std::string(PROJECT_SOURCE_PATH),
"test", "worlds", "hydrodynamics.sdf");

auto sphere1Vels = this->TestWorld(world, "sphere1");
auto sphere2Vels = this->TestWorld(world, "sphere2");

for (unsigned int i = 0; i < 1000; ++i)
{
// Sanity check
EXPECT_FLOAT_EQ(0.0, sphere1Vels[i].X());
EXPECT_FLOAT_EQ(0.0, sphere1Vels[i].Y());
EXPECT_FLOAT_EQ(0.0, sphere2Vels[i].X());
EXPECT_FLOAT_EQ(0.0, sphere2Vels[i].Y());

// Wait a couple of iterations for the body to move
if(i > 4)
{
EXPECT_LT(sphere1Vels[i].Z(), sphere2Vels[i].Z());

if (i > 900)
{
// Expect for the velocity to stabilize
EXPECT_NEAR(sphere1Vels[i-1].Z(), sphere1Vels[i].Z(), 1e-6);
EXPECT_NEAR(sphere2Vels[i-1].Z(), sphere2Vels[i].Z(), 1e-6);
}
}
}
}

/////////////////////////////////////////////////
/// This test makes sure that the transforms of the hydrodynamics
/// plugin are correct by comparing 3 cylinders in different
/// positions and orientations.
TEST_F(HydrodynamicsTest, TransformsTestinWater)
{
auto world = common::joinPaths(std::string(PROJECT_SOURCE_PATH),
"test", "worlds", "hydrodynamics.sdf");

auto cylinder1Vels = this->TestWorld(world, "cylinder1");
auto cylinder2Vels = this->TestWorld(world, "cylinder2");
auto cylinder3Vels = this->TestWorld(world, "cylinder3");

for (unsigned int i = 900; i < 1000; ++i)
{
// Expect for the velocity to stabilize
EXPECT_NEAR(cylinder1Vels[i-1].Z(), cylinder1Vels[i].Z(), 1e-6);
EXPECT_NEAR(cylinder2Vels[i-1].Z(), cylinder2Vels[i].Z(), 1e-6);
EXPECT_NEAR(cylinder3Vels[i-1].Z(), cylinder3Vels[i].Z(), 1e-6);

// Expect for final velocities to be similar
EXPECT_NEAR(cylinder1Vels[i].Z(), cylinder2Vels[i].Z(), 1e-4);
EXPECT_NEAR(cylinder2Vels[i].Z(), cylinder3Vels[i].Z(), 1e-4);
}
}
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