Fixed integer underflow in OgreDistortionPass #994
Merged
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🦟 Bug fix
Summary
I've noticed the code is prone to underflow because the distorted pixel values can be negative. Practically, the underflow was not a problem because the 4e9 values coming from the underflow never matched the condition to be lower than texture width. But it is an underflow and it deserves to be fixed.
Checklist
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